KillingEye Posted March 28, 2009 Share Posted March 28, 2009 Heyho! I want to display a var after i pressed a button $ButtonGermanen = GUICtrlCreateButton("Berechnen", 10, 220) GuiCtrlCreateLabel("Ausbeute: " & $GermanenbeuteProzent, 210, 200) In this way it works: Msgbox(0, "Ausbeute", $GermanenbeuteProzent & "%") But i want to display it in the Window of my Gui Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted March 28, 2009 Moderators Share Posted March 28, 2009 KillingEye,Look at GUICtrlSetData in the Help file. :-)M23 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
KillingEye Posted March 28, 2009 Author Share Posted March 28, 2009 Sry but the helpfilde does not help me. Here is my complete Script: expandcollapse popup#include <GuiConstantsEx.au3> Opt("MustDeclareVars", 1) ; ==================================================================================================== =========================== ; Description ...: - ; Author ........: Eye ; Notes .........: ; ==================================================================================================== =========================== ; ==================================================================================================== =========================== ; Global constants ; ==================================================================================================== =========================== Global Const $Legi = 40 Global Const $Praet = 20 Global Const $Imp = 50 Global Const $EImperatoris = 100 Global Const $ECaesaris = 70 Global Const $SiedlerR = 3000 Global Const $Keuli = 60 Global Const $Speer = 40 Global Const $Axti = 50 Global Const $Paladin = 110 Global Const $Teutone = 80 Global Const $SiedlerG = 3000 Global Const $Phalanx = 30 Global Const $Schwerti = 45 Global Const $Blitz = 75 Global Const $Druide = 35 Global Const $Haeduaner = 65 Global Const $SiedlerGallier = 3000 ; ==================================================================================================== =========================== ; Global VARS ; ==================================================================================================== =========================== Global $version = "v1.0" Global $Legiinput, $Praetinput, $Impinput, $EImperatorisinput, $ECaesarisinput, $SiedlerRinput Global $Keuliinput, $Speerinput, $Axtiinput, $Paladinput, $Teutoneninput, $SiedlerGinput Global $Phalanxinput, $Schwertiinput, $Blitzinput, $Druideninput, $Haeduanerinput, $SiedlerGallierinput Global $RoemerHolzinput, $RoemerLehminput, $RoemerEiseninput, $RoemerGetreideinput Global $GermaneHolzinput, $GermaneLehminput, $GermaneEiseninput, $GermaneGetreideinput Global $GallierHolzinput, $GallierLehminput, $GallierEiseninput, $GallierGetreideinput Global $ButtonGallier, $ButtonRoemer, $ButtonGermanen Global $roemerint, $roemerbeuteint, $RoemerbeuteProzent Global $germaneint, $germanenbeuteint, $GermanenbeuteProzent Global $gallierint, $gallierbeuteint, $GallierbeuteProzent Global $test2 ; ==================================================================================================== =========================== ; Main ; ==================================================================================================== =========================== _Main() MsgLoop() Func _Main() Local $hGUI $hGUI = GUICreate("Ausbeute Rechner " & $version, 500, 300) GuiCtrlCreateTab(5, 0, 490, 250) GuiCtrlCreateTabItem("Römer") GuiCtrlCreateLabel("Legionär(e)", 10, 40) $Legiinput = GuiCtrlCreateInput("", 70, 40, 60, 17) GuiCtrlCreateLabel("Prätorianer", 10, 60) $Praetinput = GuiCtrlCreateInput("", 70, 60, 60, 17) GuiCtrlCreateLabel("Imperianer", 10, 80) $Impinput = GuiCtrlCreateInput("", 70, 80, 60, 17) GuiCtrlCreateLabel("Imperatoris", 10, 100) $EImperatorisinput = GuiCtrlCreateInput("", 70, 100, 60, 17) GuiCtrlCreateLabel("Caesaris", 10, 120) $ECaesarisinput = GuiCtrlCreateInput("", 70, 120, 60, 17) GuiCtrlCreateLabel("Siedler", 10, 140) $SiedlerRinput = GuiCtrlCreateInput("", 70, 140, 60, 17) GuiCtrlCreateGroup("Rohstoffe", 200, 25, 200, 150) GuiCtrlCreateLabel("Holz:", 210, 60) $RoemerHolzinput = GuiCtrlCreateInput("", 260, 60, 60, 17) GuiCtrlCreateLabel("Lehm:", 210, 80) $RoemerLehminput = GuiCtrlCreateInput("", 260, 80, 60, 17) GuiCtrlCreateLabel("Eisen:", 210, 100) $RoemerEiseninput = GuiCtrlCreateInput("", 260, 100, 60, 17) GuiCtrlCreateLabel("Getreide:", 210, 120) $RoemerGetreideinput = GuiCtrlCreateInput("", 260, 120, 60, 17) GUICtrlCreateGroup ("",-99,-99,1,1) ;close group $ButtonRoemer = GUICtrlCreateButton("Berechnen", 10, 220) GuiCtrlCreateProgress(340, 220, 150, 20) GuiCtrlSetData(-1,$RoemerbeuteProzent,0) ; ==================================================================================================== =========================== GuiCtrlCreateTabItem("Germane") GuiCtrlCreateLabel("Keulenschwinger", 10, 40) $Keuliinput = GuiCtrlCreateInput("", 100, 40, 60, 17) GuiCtrlCreateLabel("Speerkämpfer", 10, 60) $Speerinput = GuiCtrlCreateInput("", 100, 60, 60, 17) GuiCtrlCreateLabel("Axtkämpfer", 10, 80) $Axtiinput = GuiCtrlCreateInput("", 100, 80, 60, 17) GuiCtrlCreateLabel("Paladin(e)", 10, 100) $Paladinput = GuiCtrlCreateInput("", 100, 100, 60, 17) GuiCtrlCreateLabel("Teutone(n)", 10, 120) $Teutoneninput = GuiCtrlCreateInput("", 100, 120, 60, 17) GuiCtrlCreateLabel("Siedler", 10, 140) $SiedlerGinput = GuiCtrlCreateInput("", 100, 140, 60, 17) GuiCtrlCreateGroup("Rohstoffe", 200, 25, 200, 150) GuiCtrlCreateLabel("Holz:", 210, 60) $GermaneHolzinput = GuiCtrlCreateInput("", 260, 60, 60, 17) GuiCtrlCreateLabel("Lehm:", 210, 80) $GermaneLehminput = GuiCtrlCreateInput("", 260, 80, 60, 17) GuiCtrlCreateLabel("Eisen:", 210, 100) $GermaneEiseninput = GuiCtrlCreateInput("", 260, 100, 60, 17) GuiCtrlCreateLabel("Getreide:", 210, 120) $GermaneGetreideinput = GuiCtrlCreateInput("", 260, 120, 60, 17) GUICtrlCreateGroup ("",-99,-99,1,1) ;close group $ButtonGermanen = GUICtrlCreateButton("Berechnen", 10, 220) ;GuiCtrlCreateLabel("Ausbeute: ", 210, 200) ;GUICtrlSetData(-1, $GermanenbeuteProzent) GuiCtrlCreateProgress(340, 220, 150, 20) GuiCtrlSetData(-1,$germanenbeuteProzent,0) ;GuiCtrlCreateLabel("Ausbeute", 200, 220) ; ==================================================================================================== =========================== GuiCtrlCreateTabItem("Gallier") GuiCtrlCreateLabel("Phalanx(en)", 10, 40) $Phalanxinput = GuiCtrlCreateInput("", 100, 40, 60, 17) GuiCtrlCreateLabel("Schwertkämpfer", 10, 60) $Schwertiinput = GuiCtrlCreateInput("", 100, 60, 60, 17) GuiCtrlCreateLabel("Teutetesblitz(e)", 10, 80) $Blitzinput = GuiCtrlCreateInput("", 100, 80, 60, 17) GuiCtrlCreateLabel("Druidenreiter", 10, 100) $Druideninput = GuiCtrlCreateInput("", 100, 100, 60, 17) GuiCtrlCreateLabel("Haeduaner", 10, 120) $Haeduanerinput = GuiCtrlCreateInput("", 100, 120, 60, 17) GuiCtrlCreateLabel("Siedler", 10, 140) $SiedlerGallierinput = GuiCtrlCreateInput("", 100, 140, 60, 17) GuiCtrlCreateGroup("Rohstoffe", 200, 25, 200, 150) GuiCtrlCreateLabel("Holz:", 210, 60) $GallierHolzinput = GuiCtrlCreateInput("", 260, 60, 60, 17) GuiCtrlCreateLabel("Lehm:", 210, 80) $GallierLehminput = GuiCtrlCreateInput("", 260, 80, 60, 17) GuiCtrlCreateLabel("Eisen:", 210, 100) $GallierEiseninput = GuiCtrlCreateInput("", 260, 100, 60, 17) GuiCtrlCreateLabel("Getreide:", 210, 120) $GallierGetreideinput = GuiCtrlCreateInput("", 260, 120, 60, 17) GUICtrlCreateGroup ("",-99,-99,1,1) ;close group $ButtonGallier = GUICtrlCreateButton("Berechnen", 10, 220) GuiCtrlCreateProgress(340, 220, 150, 20) GuiCtrlSetData(-1,$GallierbeuteProzent,0) GuiCtrlCreateTabItem("") ; ==================================================================================================== =========================== GUISetState() EndFunc Func MsgLoop() While True Switch GUIGetMsg() Case $GUI_EVENT_CLOSE Exit Case $ButtonRoemer Roemer() Case $ButtonGermanen Germane() Case $ButtonGallier Gallier() EndSwitch WEnd EndFunc ; ==================================================================================================== =========================== ; Main ; ==================================================================================================== =========================== Func Roemer() $roemerint = Int(GuiCtrlRead($Legiinput) * $Legi + GuiCtrlRead($Praetinput) * $Praet + GuiCtrlRead($Impinput) * $Imp + GuiCtrlRead($EImperatorisinput) * $EImperatoris + GuiCtrlRead($ECaesarisinput) * $ECaesaris + GuiCtrlRead($SiedlerRinput) * $SiedlerR) $roemerbeuteint = Int(GuiCtrlRead($RoemerHolzinput) + GuiCtrlRead($RoemerLehminput) + GuiCtrlRead($RoemerEiseninput) + GuiCtrlRead($RoemerGetreideinput)) $RoemerbeuteProzent = Int($roemerbeuteint/$roemerint*100) ;MsgBox(0, "Ausbeute", $RoemerbeuteProzent & "%") EndFunc Func Germane() $germaneint = Int(GuiCtrlRead($Keuliinput) * $Keuli + GuiCtrlRead($Speerinput) * $Speer + GuiCtrlRead($Axtiinput) * $Axti + GuiCtrlRead($Paladinput) * $Paladin + GuiCtrlRead($Teutoneninput) * $Teutone + GuiCtrlRead($SiedlerGinput) * $SiedlerG) $germanenbeuteint = Int(GuiCtrlRead($GermaneHolzinput) + GuiCtrlRead($GermaneLehminput) + GuiCtrlRead($GermaneEiseninput) + GuiCtrlRead($GermaneGetreideinput)) $GermanenbeuteProzent = Int($germanenbeuteint/$germaneint*100) ;Msgbox(0, "Ausbeute", $GermanenbeuteProzent & "%") EndFunc Func Gallier() Local $gallierint, $gallierbeuteint $gallierint = Int(GuiCtrlRead($Phalanxinput) * $Phalanx + GuiCtrlRead($Schwertiinput) * $Schwerti + GuiCtrlRead($Blitzinput) * $Blitz + GuiCtrlRead($Druideninput) * $Druide + GuiCtrlRead($Haeduanerinput) * $Haeduaner + GuiCtrlRead($SiedlerGallierinput) * $SiedlerGallier) $gallierbeuteint = Int(GuiCtrlRead($GallierHolzinput) + GuiCtrlRead($GallierLehminput) + GuiCtrlRead($GallierEiseninput) + GuiCtrlRead($GallierGetreideinput)) $GallierbeuteProzent = Int($gallierbeuteint/$gallierint*100) ;Msgbox(0, "Ausbeute", $GallierbeuteProzent & "%") EndFunc Line 97 + 98 Line 129 + 130 Line 162 + 163 The Progressbar does not work with this. I can't understand it. Link to comment Share on other sites More sharing options...
exodius Posted March 28, 2009 Share Posted March 28, 2009 Progressbars are just like all of your other controls, you have to assign them a variable if you want to reference them later (like to change how much progress they're showing). So everywhere you've got this: GuiCtrlCreateProgress(340, 220, 150, 20)oÝ÷ Û*.ç¶èmì!z·´ß«Ú®&è¬Âz÷«ºxª¹ëÚ®&쨻kz "hºÇºÚ"µÍÌÍÝXXHHÝZPÝÜX]TÙÜÜÊÍML oÝ÷ Ù8^^*.Á©í¶©u«^jÊ^r'ârè·¬±¶«Ê·öYn±á®+k' «Z)¶¬Â«{Mú¦º ë,mªïj¸nW¢²Ø^½ªâi¹^¡ûazèë,mªò¢íýç!jx"§w0¢é]±ëb¶Ú!jWðk'î[az¶§è¬Ó]4jëh×6GuiCtrlSetData ($progressbarvariable, 50) Link to comment Share on other sites More sharing options...
KillingEye Posted March 28, 2009 Author Share Posted March 28, 2009 works! Thank you! Link to comment Share on other sites More sharing options...
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