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Posted

Hi.. how do i get the groups to have a radio button $MAIN that is check and then the child radios can be checked only the main radio button stays check until I go to the other group, and the other main radio is check, ect.

#include <GUIConstants.au3>

$Form1 = GUICreate("Radios", 391, 294, 192, 125)
$Group1 = GUICtrlCreateGroup("This", 8, 16, 377, 89)
$Main1 = GUICtrlCreateRadio("One", 40, 48, 97, 17,$BS_AUTORADIOBUTTON)
$main1_rad1= GUICtrlCreateRadio("These", 272, 56, 81, 17)
$main1_rad2= GUICtrlCreateRadio("These", 272, 40, 81, 17)
$main1_rad3= GUICtrlCreateRadio("These", 272, 72, 81, 17)
$main1_rad4 = GUICtrlCreateCheckbox("Check", 176, 72, 65, 17)
GUICtrlCreateGroup("", -99, -99, 1, 1)

$Group2 = GUICtrlCreateGroup("That", 8, 136, 377, 89)
$Main2 = GUICtrlCreateRadio("One", 40, 176, 105, 17,$BS_AUTORADIOBUTTON)
$main2_rad1 = GUICtrlCreateRadio("These", 264, 160, 81, 17)
$main2_rad2= GUICtrlCreateRadio("These", 264, 176, 81, 17)
$main2_rad3 = GUICtrlCreateRadio("These", 264, 192, 81, 17)
$main2_rad4 = GUICtrlCreateCheckbox("Check", 176, 192, 65, 17)
GUICtrlCreateGroup("", -99, -99, 1, 1)

$Button1 = GUICtrlCreateButton("Exit", 128, 248, 121, 33)
GUISetState(@SW_SHOW)
While 1
    $msg = GuiGetMsg()
    Select
    Case $msg = $GUI_EVENT_CLOSE or $msg = $Button1 
        ExitLoop
    Case Else
        ;;;;;;;
    EndSelect
WEnd
Exit
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Posted

Hi.. how do i get the groups to have a radio button $MAIN that is check and then the child radios can be checked only the main radio button stays check until I go to the other group, and the other main radio is check, ect.

Maybe its just me, but I don't understand what you are tring to do.
Posted

Maybe its just me, but I don't understand what you are tring to do.

No its not just you


Time you enjoyed wasting is not wasted time ......T.S. Elliot
Suspense is worse than disappointment................Robert Burns
God help the man who won't help himself, because no-one else will...........My Grandmother

Posted

Just a shot in the dark... but do you mean that the other group is disabled (cannot be checked) until you check something on the first (Main) group?

Posted

Do you mean this?

#include <GUIConstants.au3>

$Form1 = GUICreate("Radios", 391, 294, 192, 125)
$Group1 = GUICtrlCreateGroup("This", 8, 16, 377, 89)
$Main1 = GUICtrlCreateRadio("One", 40, 48, 97, 17,$BS_AUTORADIOBUTTON)
$Main2 = GUICtrlCreateRadio("One", 40, 176, 105, 17,$BS_AUTORADIOBUTTON)
GUICtrlCreateGroup("", -99, -99, 1, 1)


$main1_rad1= GUICtrlCreateRadio("These", 272, 56, 81, 17)
$main1_rad2= GUICtrlCreateRadio("These", 272, 40, 81, 17)
$main1_rad3= GUICtrlCreateRadio("These", 272, 72, 81, 17)
$main1_rad4 = GUICtrlCreateCheckbox("Check", 176, 72, 65, 17)
GUICtrlCreateGroup("", -99, -99, 1, 1)

;$Group2 = GUICtrlCreateGroup("That", 8, 136, 377, 89)


$main2_rad1 = GUICtrlCreateRadio("These", 264, 160, 81, 17)
$main2_rad2= GUICtrlCreateRadio("These", 264, 176, 81, 17)
$main2_rad3 = GUICtrlCreateRadio("These", 264, 192, 81, 17)
$main2_rad4 = GUICtrlCreateCheckbox("Check", 176, 192, 65, 17)
GUICtrlCreateGroup("", -99, -99, 1, 1)

$Button1 = GUICtrlCreateButton("Exit", 128, 248, 121, 33)
GUICtrlSetState ( $Main1_rad1, $GUI_DISABLE )
GUICtrlSetState ( $Main1_rad2, $GUI_DISABLE )
GUICtrlSetState ( $Main1_rad3, $GUI_DISABLE )
GUICtrlSetState ( $Main1_rad4, $GUI_DISABLE )
GUICtrlSetState ( $Main2_rad1, $GUI_DISABLE )
GUICtrlSetState ( $Main2_rad2, $GUI_DISABLE )
GUICtrlSetState ( $Main2_rad3, $GUI_DISABLE )
GUICtrlSetState ( $Main2_rad4, $GUI_DISABLE )
        
GUISetState(@SW_SHOW)
While 1
    $msg = GuiGetMsg()
    Select
    Case $msg = $GUI_EVENT_CLOSE or $msg = $Button1 
        ExitLoop
    Case $msg = $main1
        If BitOr (GuiCtrlRead ($main1), $GUI_CHECKED) then
        
        GUICtrlSetState ( $Main1_rad1, $GUI_ENABLE )
        GUICtrlSetState ( $Main1_rad2, $GUI_ENABLE )
        GUICtrlSetState ( $Main1_rad3, $GUI_ENABLE )
        GUICtrlSetState ( $Main1_rad4, $GUI_ENABLE )
        
        GUICtrlSetState ( $Main2_rad1, $GUI_DISABLE )
        GUICtrlSetState ( $Main2_rad2, $GUI_DISABLE )
        GUICtrlSetState ( $Main2_rad3, $GUI_DISABLE )
        GUICtrlSetState ( $Main2_rad4, $GUI_DISABLE )
        Endif
    Case $msg = $main2
        If Bitor (GuiCtrlRead ($main2), $GUI_CHECKED) then
        
        GUICtrlSetState ( $Main2_rad1, $GUI_ENABLE )
        GUICtrlSetState ( $Main2_rad2, $GUI_ENABLE )
        GUICtrlSetState ( $Main2_rad3, $GUI_ENABLE )
        GUICtrlSetState ( $Main2_rad4, $GUI_ENABLE )
        
        GUICtrlSetState ( $Main1_rad1, $GUI_DISABLE )
        GUICtrlSetState ( $Main1_rad2, $GUI_DISABLE )
        GUICtrlSetState ( $Main1_rad3, $GUI_DISABLE )
        GUICtrlSetState ( $Main1_rad4, $GUI_DISABLE )
        Endif
        
        
    Case Else
        ;;;;;;;
    EndSelect
WEnd
Exit
Posted

I think it should have been BitAnd not BitOr,

Also did you want it to remove the check if one was previously selected?

#include <GUIConstants.au3>

$Form1 = GUICreate("Radios", 391, 294, 192, 125)
$Group1 = GUICtrlCreateGroup("This", 8, 16, 377, 89)
$Main1 = GUICtrlCreateRadio("One", 40, 48, 97, 17,$BS_AUTORADIOBUTTON)
$Main2 = GUICtrlCreateRadio("One", 40, 176, 105, 17,$BS_AUTORADIOBUTTON)
GUICtrlCreateGroup("", -99, -99, 1, 1)


$main1_rad1= GUICtrlCreateRadio("These", 272, 56, 81, 17)
$main1_rad2= GUICtrlCreateRadio("These", 272, 40, 81, 17)
$main1_rad3= GUICtrlCreateRadio("These", 272, 72, 81, 17)
$main1_rad4 = GUICtrlCreateCheckbox("Check", 176, 72, 65, 17)
GUICtrlCreateGroup("", -99, -99, 1, 1)

;$Group2 = GUICtrlCreateGroup("That", 8, 136, 377, 89)


$main2_rad1 = GUICtrlCreateRadio("These", 264, 160, 81, 17)
$main2_rad2= GUICtrlCreateRadio("These", 264, 176, 81, 17)
$main2_rad3 = GUICtrlCreateRadio("These", 264, 192, 81, 17)
$main2_rad4 = GUICtrlCreateCheckbox("Check", 176, 192, 65, 17)
GUICtrlCreateGroup("", -99, -99, 1, 1)

$Button1 = GUICtrlCreateButton("Exit", 128, 248, 121, 33)
GUICtrlSetState ( $Main1_rad1, $GUI_DISABLE )
GUICtrlSetState ( $Main1_rad2, $GUI_DISABLE )
GUICtrlSetState ( $Main1_rad3, $GUI_DISABLE )
GUICtrlSetState ( $Main1_rad4, $GUI_DISABLE )
GUICtrlSetState ( $Main2_rad1, $GUI_DISABLE )
GUICtrlSetState ( $Main2_rad2, $GUI_DISABLE )
GUICtrlSetState ( $Main2_rad3, $GUI_DISABLE )
GUICtrlSetState ( $Main2_rad4, $GUI_DISABLE )
        
GUISetState(@SW_SHOW)
While 1
    $msg = GuiGetMsg()
    Select
    Case $msg = $GUI_EVENT_CLOSE or $msg = $Button1 
        ExitLoop
    Case $msg = $main1
        If BitAnd (GuiCtrlRead ($main1), $GUI_CHECKED) then
        
        GUICtrlSetState ( $Main1_rad1, $GUI_ENABLE )
        GUICtrlSetState ( $Main1_rad2, $GUI_ENABLE )
        GUICtrlSetState ( $Main1_rad3, $GUI_ENABLE )
        GUICtrlSetState ( $Main1_rad4, $GUI_ENABLE )
        
        GUICtrlSetState ( $Main2_rad1, $GUI_DISABLE )
        GUICtrlSetState ( $Main2_rad1, $GUI_UNCHECKED)
        GUICtrlSetState ( $Main2_rad2, $GUI_DISABLE )
        GUICtrlSetState ( $Main2_rad2, $GUI_UNCHECKED)
        GUICtrlSetState ( $Main2_rad3, $GUI_DISABLE )
        GUICtrlSetState ( $Main2_rad3, $GUI_UNCHECKED)
        GUICtrlSetState ( $Main2_rad4, $GUI_DISABLE )
        GUICtrlSetState ( $Main2_rad4, $GUI_UNCHECKED)
        Endif
    Case $msg = $main2
        If BitAnd (GuiCtrlRead ($main2), $GUI_CHECKED) then
        
        GUICtrlSetState ( $Main2_rad1, $GUI_ENABLE )
        GUICtrlSetState ( $Main2_rad2, $GUI_ENABLE )
        GUICtrlSetState ( $Main2_rad3, $GUI_ENABLE )
        GUICtrlSetState ( $Main2_rad4, $GUI_ENABLE )
        
        GUICtrlSetState ( $Main1_rad1, $GUI_DISABLE )
        GUICtrlSetState ( $Main1_rad1, $GUI_UNCHECKED )
        GUICtrlSetState ( $Main1_rad2, $GUI_DISABLE )
        GUICtrlSetState ( $Main1_rad2, $GUI_UNCHECKED )
        GUICtrlSetState ( $Main1_rad3, $GUI_DISABLE )
        GUICtrlSetState ( $Main1_rad3, $GUI_UNCHECKED )
        GUICtrlSetState ( $Main1_rad4, $GUI_DISABLE )
        GUICtrlSetState ( $Main1_rad4, $GUI_UNCHECKED )
        Endif
        
        
    Case Else
        ;;;;;;;
    EndSelect
WEnd
Exit

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