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Showing results for tags 'Joystick'.
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Hello AutoIt-Fans. The main reason why I wrote this script was to simulate the entire keyboard with just the joypad. Mostly I need it when I play retro games on an emulator like CCS64 or VICE emulator, PCSXR, ... So maybe someone can use it too. In the configuration file macroJoy.cfg you can define your macros. A macro has two parts, a button sequence-line and the commands-line. If all buttons of a sequence-line (one by one or simultaneously, depending on pushType) are pressed, the functions in the commands-line will be invoked. The following functions are currently available: sendkey, ru
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Hello guys, I have a problem here and needed your help. I need this script to be looping when pressed a button joystick, and then loose the button to perform a function in the case when pressed any button on the joystick enter the loop and when you release the button to appear the message. thank you. #Include <GUIConstants.au3> Local $Joystick, $coor, $h, $s, $msg Local $num = 0 $Joystick = _JoyInit() Dim $labels_text[8] = ['X', 'Y', 'Z', 'R', 'U', 'V', 'POV', 'Buttons'] Dim $labels_no = UBound
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I always knew I'd have to write a configure joystick routine to record and return desired user input to be used for player controls. This example UDF is mainly to help people just getting started, who have never written a configure joystick routine. but it's also a dialog that will setup and load custom controls for as many players as you like. Just try -12 players for example. Example using Configure Controls to setup controls for Tanks that ride on the desktop. Damn I broke the jump shadow before the video, ha. I fixed it before the source upload. http://www.youtube.com/watch?v=I94yrKrDq
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- SDL
- Configure Controls
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good afternoon there is some function in AutoIT like (_BlockInputEx) but joystick to lock the buttons of the joystick you want? thank you