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  1. Hi every body! I'm actually trying to make a wrapper for Chipmunk Physics library, it's an OpenSource 2D rigide bodies physics library, and I have a problem: There is a callback function passing a structure (cpVect), and I don't know if there is a trick to be able to use it. Here is the declaration of the callback ;~ typedef void(* cpSpaceNearestPointQueryFunc )(cpShape *shape, cpFloat distance, cpVect point, void *data) ;~ Nearest point query callback function type. Thanks!
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