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Showing results for tags 'compress'.
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I updated the UDF by Patric Pendelin to use the MemoryDLL UDF. There are only two new functions: _SevenZip_Load & _SevenZip_Free The first function must be called before using any other functions included in the UDF and the other should be called to free memory when the UDF is no longer needed! The size of binary from the module was excessive so I used the ZLMA UDF to compress it. It will be decompressed at run time before its loaded into memory. The only advantage of using this UDF is that it removes the need to included any DLLs in your script. A lot of functions haven't been a
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CreateFilesEmbedded.exe Application to embed files into their programs in the format .AU3 I present a different format to add files in your script: So how about having our files (photos, text, executables) built? 1 - We can use the binary variables with 2 - We can test the fully functional program with F5 SciTE 4 - Use your imagination!!! Sintax / Examples: #include "YourFileEmbedded.au3" ; Returning the code in binary format $bData = _YourFileEmbedded() ; Saving the code in the HDD _YourFileEmbedded( True, @ScriptDir) ; Saving and running the code _YourFileEmbedded( True, @ScriptDir, T
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LAST VERSION - 1.0 22-Mar-12 I think many of you would like to combine any data of your project, for example skin images, into a single file (package), and as necessary extract them from it. Moreover, it would be better to avoid creating temporary files on the disk. Yes, of course, you can use a resources of the executable file or native FileInstall() function, but in the first case you can not add data after compilation the script, the second case leads inevitably to write data to disk that is not good. Alternatively, you can use, for example, .zip archives, but here again you are limited to