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  1. Greetings, Someone can help-me to translate this Python's code to AutoIt? Python (source: https://repl.it/repls/InstructiveDarkslategreyJackrabbit) str = 'age=12,name=bob,hobbies="games,reading",phrase="I\'m cool!"' key = "" val = "" dict = {} parse_string = False parse_key = True # parse_val = False for c in str: print(c) if c == '"' and not parse_string: parse_string = True continue elif c == '"' and parse_string: parse_string = False continue if parse_string: val += c continue if c == ',': # terminate entry dict[key] = val #add to dict key = "" val = "" parse_key = True continue elif c == '=' and parse_key: parse_key = False elif parse_key: key += c else: val+=c dict[key] = val print(dict.items()) Python's output: [('phrase', "I'm cool!"), ('age', '12'), ('name', 'bob'), ('hobbies', 'games,reading')] AutoIt #include-once #include <Array.au3> #include <StringConstants.au3> Global $opt $opt = "estado = """" , cep = """", idade=32, nome = ""Luismar"", campo=""campo = campo""" $opt = "age=12,name=bob,hobbies=""games,reading"",phrase=""I\'m cool!""" ConsoleWrite($opt & @LF) Local $arr = StringSplit($opt, "", $STR_CHRSPLIT) Local $key = "" Local $val = "" Local $dict = ObjCreate("Scripting.Dictionary") Local $parse_string = False Local $parse_key = True Local $c For $ii = 1 To $arr[0] $c = $arr[$ii] If $c == '"' And Not $parse_string Then $parse_string = True ContinueLoop ElseIf $c == """" And $parse_string Then $parse_string = False ContinueLoop EndIf If $parse_string Then $val &= $c ContinueLoop EndIf If $c = "," Then $dict.Add($key, $val) $key = "" $val = "" $parse_key = True ContinueLoop ElseIf $c == "=" And $parse_key Then $parse_key = False ElseIf $parse_key Then $key &= $c Else $val &= $c EndIf Next $dict.Add($key, $val) ; missing this line... For $each In $dict ConsoleWrite($each & " = " & $dict.Item($each) & @LF) Next AutoIt's output age=12,name=bob,hobbies="games,reading",phrase="I\'m cool!" age = 12 name = bob hobbies = games,reading Best regards.
  2. Hi guys! I took @GaryFrost's Scripting Dictionary UDF and made just a few modifications. It now accepts multiple Scripting Dictionary objects around your script (many at once) and also allows you to choose any name for your variable. Also, it now uses OOP-like approach as proposed by @guinness. The modifications were too simple (and I would post it on the original thread, but it's dated 2007) so all credit goes to @GaryFrost. Example: #include 'scriptingdic.au3' #include <Array.au3> ; Needed only for _ArrayDisplay, and not required by the lib ; Init the object $oObj = _InitDictionary() ; Adding a single value _AddItem($oObj, 0, "Test") ; And showing it msgbox(0, '', _Item($oObj, 0)) ; Adding an array Dim $aArr[] = [0, -80, -49, -44, 80, 100, 8, 7, 6, 5, 4, 3, 2, 1] _AddItem($oObj, 1, $aArr) ; And showing it _ArrayDisplay(_Item($oObj, 1)) ; We can also use this approach: $oObj3 = _InitDictionary() $oObj.Add("test", "foo") MsgBox(0, '', $oObj.Item("test")) Download: scriptingdic.au3
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