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Found 1 result

  1. AutoIt-SocketIo Yep yep, this is pretty much an attempt to port the existing project's concept https://socket.io/ to AutoIt's Codebase. So i will not go in to so much detail. This is how the communication is done http://i.imgur.com/0mMfsBD.png Each client is isolated to the server http://i.imgur.com/rVO2LFb.png Features Easy API VarType Translation (Example: If the server sends an int, the client will receive an int and vice versa) Fully featured examples Data encryption (Using Autoit's UDF Crypt.au3) Limitations / Drawbacks It is not possible to Broadcast/Emit objects Only 1D-arrays are allowed to be Broadcasted/Emitted (2D arrays will probably never be supported) Changelog Version 1.5.0 (This update DOES NOT break scripts) Added AutoIt like docs under Docs\. The docs are generated so its a 1 to 1 reflection of the UDF headers. Print of documentation Added a production ready server example. Added a new method: _Io_DevDebug which will display useful information when debugging. Added a new method: _Io_SetMaxRecvPackageSize which defaults to whatever _Io_setRecvPackageSize is set to. Added a new method: _Io_setOnPrefix which defaults to _On_ Added a new default client & server event called flood. Flood occurs when exceeding the $__g_io_nMaxPacketSize. $__g_io_nMaxPacketSize is set by _Io_SetMaxRecvPackageSize Fixed the 16 parameter limit when sending data with _Io_Emit, _Io_Broadcast, _Io_BroadcastToAll and _Io_BroadcastToRoom. This works on the same premise that AutoIt's Call Does Fixed a TRUNCATION problem when receiving packages which could cause crashes! Fixed a programming error which caused $__g_ionPacketSize to reset to default 4096 if _Io_Connect or _Io_listenwere called after _Io_setRecvPackageSize Fixed _Io_setEventPreScript and _Io_setEventPostScript They didnt work. Lol. Changed how events are fired so the client cannot crash the server by sending the wrong number of parameters (This also allows for optional parameters on callbacks) Changed _Io_On. The second parameter $fCallback can now be set to null. Doing this, the function assumes that the callback is: _On_<eventName>. Changelog History Api methods Please see the docs provided Default events Server events connection Client events banned Server and Client events disconnect flood View source on github Autoit-Socket-IO-1.0.0.zip (OLD!) Autoit-Socket-IO-1.1.0.zip (OLD) Autoit-Socket-IO-1.3.0.zip (OLD) Autoit-Socket-IO-1.4.0.zip (OLD) Autoit-Socket-IO-1.5.0.zip (NEWEST 2017-12-20)