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twister06

Information window

3 posts in this topic

#1 ·  Posted (edited)

Hey, I'm making a bot, and I'd like a window that is on top of the window my bot is running in, but not active.

This window will tell me what my bot is doing so I'll have some information while it runs.

So when my _Attack() function executes, I want the window to say "Attacking" or something. How do I do this?

Thank you :D

EDIT:

Oh, and why aren't my hotkeys working?

HotKeySet("*", _Go())
HotKeySet("/", Exit)

When I start the bot it just starts running automatically without me pressing any buttons on my keyboard.

Edited by twister06

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Hey, I'm making a bot, and I'd like a window that is on top of the window my bot is running in, but not active.

This window will tell me what my bot is doing so I'll have some information while it runs.

So when my _Attack() function executes, I want the window to say "Attacking" or something. How do I do this?

Thank you :D

Create a GUI, and in your attack function use a GUICtrlSetData()

For those who are asking questions, look in the help file first. I'm tired of people asking stupid questions about how to do things when 10 seconds in the help file could solve their problem.[quote name='JRowe' date='24 January 2010 - 05:58 PM' timestamp='1264381100' post='766337'][quote name='beerman' date='24 January 2010 - 03:28 PM' timestamp='1264372082' post='766300']They already have a punishment system for abuse.[/quote]... and his his name is Valik.[/quote]www.minikori.com

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#3 ·  Posted (edited)

Ok, but how do I make the window stay on top while not being active?

Never mind, I figured it out, but now I need help on how to change the label in the GUI window when a function is executed.

Edited by twister06

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