dantay9 Posted December 22, 2009 Posted December 22, 2009 Yes. That was it. Just upgraded to the newest version today.
ValeryVal Posted December 24, 2009 Posted December 24, 2009 Script: Attached File Torus3.zip (3.91K) Thank you for Toros. It's fine. This replacement of _GLDraw() creates a dark-side object. expandcollapse popup; Drawing function Func _GLDraw() local $R = 0.3 $nM += 1 ; Speed If $nM > 360 Then $nM = 0 _glClear(BitOR($GL_COLOR_BUFFER_BIT, $GL_DEPTH_BUFFER_BIT)) ; Clean buffers _glClearColor(0.0, 0.0, 0.0, 1.0) ; Black Background _glPushMatrix() ; Copy the current matrix and push it onto the stack _glLightfv($GL_LIGHT0, $GL_POSITION, $pLightPosition); Light _glRotatef($nM, $nM, $nM, $nM) ; Do some funny spinning _glMaterialfv($GL_FRONT, $GL_DIFFUSE, $pMaterialTorus) ; Color the Torus _glCallList($TorusDL); Render the Torus ; Start Disc Disc ($R, 0, 0, 0, $R/2) _glPopMatrix() ; Restore the previous Matrix _glFlush() ; Flush the buffer ; Replace old with the new one _SwapBuffers($hDC) EndFunc ;==>_GLDraw Func Disc ($R, $x, $y, $z, $h, $n = 60) local $GL_QUADS = 0x0007 local $GL_POLYGON = 0x0009 local $i, $fi, $a = 2*3.14/$n local $dc local $d[61], $x1[61], $y1[61], $p1, $q1, $p2, $q2, $z1, $z2 $z1 = $z+$h $z2 = $z-$h _glBegin($GL_POLYGON) For $i = 0 to $n $fi = (2*$i-1)*$a + $a/2 $x1[$i] = $R*Cos($fi)+$x $y1[$i] = $R*Sin($fi)+$y _glVertex3f($x1[$i], $y1[$i], $z1) Next _glEnd(); _glBegin($GL_POLYGON) For $i = 0 to $n _glVertex3f($x1[$i], $y1[$i], $z2) Next _glEnd(); For $i = 0 to $n _glBegin($GL_QUADS) $dc = 0.7*$d[$i] + 0.3 $p1 = $x1[$i] $q1 = $y1[$i] if $i = $n then $p2 = $x1[0] $q2 = $y1[0] else $p2 = $x1[$i+1] $q2 = $y1[$i+1] endif _glVertex3f($p1, $q1, $z1) _glVertex3f($p2, $q2, $z1) _glVertex3f($p2, $q2, $z2) _glVertex3f($p1, $q1, $z2) _glEnd() Next Endfunc Is your Misc object a part of the LHC-2010 (THE LARGE HADRON COLLIDER)? The point of world view
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now