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aquila

_ScreenCapture_Capture Win Vista / Win 7

8 posts in this topic

#1 ·  Posted (edited)

Hello,

I use _ScreenCapture_Capture for saving a screenshot. At XP it works without any problems, at win Vista and win 7 I get a black screenshot. Anyone an idea?

Edit: This problem appears in a game with AntiAnalysing i think.

aquila

Edited by aquila

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aquila,

I use _ScreenCapture_Capture in Vista with no problems.

Have you tried capturing a normal screen - and does it work then?

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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Normal screen works, but not inside the game.

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aquila,

Cannot help further, sorry.

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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So well,

its because of the OpenGL / DirectX.

I used now capturedll.dll of this forum but still same problem. Anyone knows a dll or something with works for the screenshot of a game?

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So well,

its because of the OpenGL / DirectX.

I used now capturedll.dll of this forum but still same problem. Anyone knows a dll or something with works for the screenshot of a game?

If you hit 'print screen' and paste that screen-shot into mspaint? If so, you could always use the 'send()' function to hit prt-scr and construct the image from the clipboard?

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#7 ·  Posted (edited)

print screen is also black ;)

Fraps works, because it can make screens by opengl. But cant find any free dll for this :evil:

Edited by aquila

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#8 ·  Posted (edited)

http://www.allegro.cc/forums/thread/552203/552543#target

This is my Autoit Code:

#include <array.au3>
Global Const $GL_UNSIGNED_BYTE = 0x1401
Global Const $GL_RGB = 0x1907
Global Const $GL_FRONT = 0x0404
Global Const $GL_RGBA = 0x1908
Global $pixels[2 * 2 * 4]

;~ _glReadBuffer($GL_FRONT)
$a = _glReadPixels(1, 1, 2, 2, $GL_RGBA, $GL_UNSIGNED_BYTE, $pixels)
_ArrayDisplay($pixels)

Func _glReadPixels($x, $y, $width, $height, $format, $type, ByRef $pixels)
    DllCall('opengl32.dll', 'none', 'glReadPixels', _
            'int', $x, _
            'int', $y, _
            'int', $width, _
            'int', $height, _
            'uint', $format, _
            'uint', $type, _
            'ptr', DllStructGetPtr($pixels))
EndFunc   ;==>_glReadPixels

Anybody knows, why it doesn't work?

Edited by aquila

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