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Bejeweled blitz bot help


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Hi all

I have made a start on creating my own bejeweled blitz bot, currently available to play on facebook.

I have come to a grinding halt because my method of finding the gem colours in order to slde them in the right direction appears to be too cpu hungry and takes too long.

Currently the code i have wrote starts at the bottom right gem and moves up the grid from right to left then from left to right, at the moment it is only looking for a three in a row match along a horizontal line. (two blue gems then one red gem then a blue one)

Here is an image of the game to help you understand.

My link

Here is my code to look at.

HotKeySet("^!t", "FindTable")
HotKeySet("^!m", "MoveToColour")

While 1
    Sleep(10)
wend


Func FindTable()
    $sc = PixelSearch(0, 0, @DesktopWidth, @DesktopHeight, 1249842)
    If @error Then
        sleep(100)
    Else
        $oox = $sc[0]
        $ooy = $sc[1]
        $ox = $oox + 11
        $oy = $ooy + 51

        Global $TopLeftX = $ox
        Global $TopLeftY = $oy
        Global $BottomRightX = $ox+280
        Global $BottomRightY = $oy+280

        MouseMove($TopLeftX,$TopLeftY,10)
        MouseMove($BottomRightX,$BottomRightY,10)
    EndIf

EndFunc   ;==>FindTable

Func MoveToColour()

    ;look for match on same line (two on left one on right)
    For $UpLook = 0 to 280 Step 40
        ;MsgBox(0,"Uplook",$UpLook)
        For $LeftLook = 40 to 200 Step 40
            ;MsgBox(0,"Leftlook",$LeftLook)
            $y = $LeftLook + 80
            $ActiveColour = PixelGetColor($BottomRightX-$LeftLook+40,$BottomRightY-$UpLook)
            ;MouseMove($BottomRightX-$LeftLook+40,$BottomRightY-$UpLook,10)
            ;MouseMove($BottomRightX-$LeftLook,$BottomRightY-$UpLook,10)
            ;MouseMove($BottomRightX-$y,$BottomRightY-$UpLook,10)
            If PixelGetColor($BottomRightX-$LeftLook,$BottomRightY-$UpLook) = $ActiveColour Then
                If PixelGetColor($BottomRightX-$y,$BottomRightY-$UpLook) = $ActiveColour Then
                    ;MsgBox(0,"Right to left match","Match")
                    MouseClick("Primary",$BottomRightX-$y,$BottomRightY-$UpLook,1)
                    Sleep(10)
                    MouseClick("Primary",$BottomRightX-$y+40,$BottomRightY-$UpLook,1)
                    Sleep(10)
                EndIf
            EndIf
        Next
    Next

    ;look for match on same line (two on right one on left)
    For $UpLook = 0 to 280 Step 40
        ;MsgBox(0,"Uplook",$UpLook)
        For $LeftLook = 240 to 80 Step -40
            ;MsgBox(0,"Leftlook",$LeftLook)
            $y = $LeftLook - 80
            $ActiveColour = PixelGetColor($BottomRightX-$LeftLook-40,$BottomRightY-$UpLook)
            ;MouseMove($BottomRightX-$LeftLook-40,$BottomRightY-$UpLook,10)
            ;MouseMove($BottomRightX-$LeftLook,$BottomRightY-$UpLook,10)
            ;MouseMove($BottomRightX-$y,$BottomRightY-$UpLook,10)
            If PixelGetColor($BottomRightX-$LeftLook,$BottomRightY-$UpLook) = $ActiveColour Then
                If PixelGetColor($BottomRightX-$y,$BottomRightY-$UpLook) = $ActiveColour Then
                    ;MsgBox(0,"Left to right match","Match")
                    MouseClick("Primary",$BottomRightX-$y,$BottomRightY-$UpLook,1)
                    Sleep(10)
                    MouseClick("Primary",$BottomRightX-$y-40,$BottomRightY-$UpLook,1)
                    Sleep(10)
                EndIf
            EndIf
        Next
    Next

EndFunc

You would need to have the image i have provided open in paint or the game itself open on facebook then use Ctrl+Alt+t to set the grid then Ctrl+Alt+m to run the code.

I think i am in need of an entirely new approach too be honest, any suggestions welcome

P.S. Before i go i found this video on utube of someone using autoit to run a bot in the same game but i cant get it to run as fast as he has, take a peek, the autoit code for this video is available through a link on utube. If i could get this working fast i would be happy.

My link

Many thanks for looking

Edited by KingGeorge
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According to an announcement as old as the Forum itself...

If a game's EULA or TOS explicitly mention bots are not allowed, discussing ways to automate that game is not allowed here. Likewise, if a game features an online multiplayer component and you are attempting to automate it, discussion of such bots is not allowed here. If you create a thread to automate a game you need to make sure the game doesn't explicitly forbid it and that it does not feature multiplayer. Any game bot related thread may be closed for any reason. Repeatedly creating threads if your previous thread was closed will result in your removal from the site. Particularly egregious threads that clearly flaunt this announcement will be met with your removal from this site.

Play it safe, don't discuss game bots here.

Everseeker

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It's not multiplayer and automation isn't prohibited. This is pretty safe ground.

The bot logic has already been handled by the bot in the youtube video. The only thing needed is a conversion from desktop to online. Use the source for that bot as a reference. From a quick glance, it shouldn't be too difficult.

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Thanks for looking guys, i would not like to break any rules and i will not ignore anything that is said.

That being said i would like to get this working, i think that my approach is somewhat backwards.

I think what JRowe said makes sense as alot of the work has already been done in the code form the utube video, i just can't quite get to grasps with the logic and why it is working quite slow instead of at the speed at the end of the video.

Anyway thanks JRowe and everseeker for looking and i look forward to your suggestions/help.

Thanks for looking

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Hi all

<stuff>

P.S. Before i go i found this video on utube of someone using autoit to run a bot in the same game but i cant get it to run as fast as he has, take a peek, the autoit code for this video is available through a link on utube. If i could get this working fast i would be happy.

My link

Could do me a favor (or someone...)

I kinda have some time on my hands, but there is no way to tunnel thru our company firewall to get YouTube up.... (Well, I could, but the Security types would get all pissy and whine a lot)

Can someone clip out the code and post it here? Thanks

--------------------------

PS, remember to do your "hunting" from the bottom up, and restart after every "success"

That allows the best chance for cascade scores Posted Image

Edited by everseeker

Everseeker

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Here is the code from utube.

#include <StaticConstants.au3>
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#include <Date.au3>
#include <ButtonConstants.au3>
#include <Misc.au3>
$dll = DllOpen("user32.dll")

Global $window = GUICreate("Jewel Thief", 400, 300, 100, 100)
Global $graphic = GUICtrlCreateGraphic(20, 20, 20 * 8 + 2 + 9, 20 * 8 + 2 + 9)
Global Const $COLORS[7] = ["Red", "Orange", "Yellow", "Green", "Blue", "Purple", "White"]
Global $sol[10][10]
;GUICtrlSetColor($graphic, 0)
GUISetState(@SW_SHOW)

Global $tick = -1
Global $afx = 0, $afy = 0
Global $ox = -1
Global $oy = -1
Global $oox = -1
Global $ooy = -1
Global $status = GUICtrlCreateLabel("", 10, 270, 380, 20)
Global $mt[10][10] ; master table
Global $tt[10][10] ; temp table
GUICtrlSetData($status, "Running")

While 1
    DoEvents()
    ; Search
    GUICtrlSetData($status, "Searching for window")
    $flag = False
    While Not $flag
        DoEvents()
        ;Sleep(100)
        FindTable()
    WEnd

    GUICtrlSetData($status, "Found blitz window!")
    ;mousemove(GetBlitzX(1),GetBlitzY(1))
    ; GAME LOGIC START
    $time = True


    While $time

        $tick = $tick + 1

        ;While _IsPressed("A0", $dll)
        ;   GUICtrlSetData($status, "SHIFT HOLD!")
        ;   Sleep(200)
        ;WEnd


        ;GUICtrlSetData($status, "Playing...")


        ;$c = PixelChecksum($ox, $oy, $ox + 280, $oy + 280, 40)
        ;Sleep(100)
        ;While $c <> PixelChecksum($ox, $oy, $ox + 280, $oy + 280, 40)
        ;   GUICtrlSetData($status, "Waiting for window to hold still...")
        ;   Sleep(100)
        ;   $c = PixelChecksum($ox, $oy, $ox + 280, $oy + 280, 40)
        ;WEnd

        ;GUICtrlSetData($status, "Updating graphic...")
        UpdateColors()
        ;GUICtrlSetData($status, "Playing...")

        ;Sleep(100)

        DoEvents()
        If $tick > 999 Then
            ;DidTableMove()
            $tick = 0
        EndIf

        $time = GetIsTimeLeft()

    WEnd
    GUICtrlSetData($status, "Out of time!  Waiting for Play Again button")
    While PixelGetColor($ox - 50, $oy + 280) <> 14772916
        DoEvents()
        ClipPut(PixelGetColor($ox - 50, $oy + 280))
        ;Sleep(250)
    WEnd
    GUICtrlSetData($status, "Waiting for new game to start.")
    While GetIsInGame() = False
        Sleep(50)
    WEnd

    ; GAME LOGIC END

WEnd

DllClose($dll)

Exit






Func GetBlitzX($x)
    Return $ox + ($x - 1) * 40
EndFunc   ;==>GetBlitzX
Func GetBlitzY($y)
    Return $oy + ($y - 1) * 40 + 1
EndFunc   ;==>GetBlitzY
Func GetIsInGame()
    If PixelGetColor($ox - 100, $oy + 150) <> 4337712 Then Return False
    Return True
EndFunc   ;==>GetIsInGame
Func GetIsTimeLeft()
    If PixelGetColor($ox - 14, $oy + 310) = 4397348 Then
        Return False
    EndIf
    Return True
EndFunc   ;==>GetIsTimeLeft
Func DoEvents()
    $msg = GUIGetMsg()
    If $msg = $GUI_EVENT_CLOSE Then
        GUIDelete()
        Exit
    EndIf
EndFunc   ;==>DoEvents
Func UpdateMasterTable()
    $flag = False
    For $y = 1 To 8
        For $x = 1 To 8
            $nc = PixelGetColor(GetBlitzX($x), GetBlitzY($y))
            If $mt[$x][$y] <> $nc Then
                $flag = True
                $mt[$x][$y] = $nc
            EndIf
        Next
    Next
    Return $flag
EndFunc   ;==>UpdateMasterTable

Func UpdateColors()
    If UpdateMasterTable() = True Then
        SearchSolutions()
;~      For $y = 1 To 8
;~          For $x = 1 To 8
;~              $clr = GetColorFromName(GetColorName($mt[$x][$y]))
;~              If $sol[$x][$y] > 0 Then
;~                  GUICtrlSetGraphic($graphic, $GUI_GR_COLOR, $clr, $clr)
;~              Else
;~                  GUICtrlSetGraphic($graphic, $GUI_GR_COLOR, $clr, 0)
;~              EndIf
;~              $tx = 21 * ($x - 1) + 2
;~              $ty = 21 * ($y - 1) + 2
;~              GUICtrlSetGraphic($graphic, $GUI_GR_RECT, $tx, $ty, 20, 20)
;~          Next
;~      Next
;~      GUICtrlSetGraphic($graphic, $GUI_GR_REFRESH)
;~      UpdateClippy()
    EndIf
EndFunc   ;==>UpdateColors

Func FindTable()

;~  $co = "="&chr(13)&chr(10)
;~  For $v = 350 To 733
;~      For $u = 280 To 788
;~          $flag = False
;~          $fcolor = PixelGetColor($u, $v)
;~          $fcount = 0
;~          If Not $fcolor = 0 Then
;~              For $y = 350 To 733
;~                  For $x = 280 To 788

;~                      If PixelGetColor($x, $y) = $fcolor Then
;~                          $fcount = $fcount + 1
;~                          If $fcount > 1 Then $flag = True
;~                      EndIf
;~                      If $flag = True Then ExitLoop
;~                  Next
;~                  GUICtrlSetData($status, "Finding: (" & $u & "," & $v & "," & $x & "," & $y & ") " & $fcount & " " & $fcolor)
;~                  If $flag = True Then ExitLoop
;~              Next
;~              If $fcount = 1 Then
;~                  Beep(1000, 1)
;~                  mousemove($u,$v)
;~                  $co =$co+ $u & ", " & $v & ", " & $fcolor & Chr(13) & Chr(10)
;~                  ClipPut($co)
;~              EndIf
;~          EndIf
;~      Next
;~  Next
;~  Exit

    $sc = PixelSearch(0, 0, @DesktopWidth, @DesktopHeight, 1249842)
    If @error Then
        GUICtrlSetData($status, "Still searching for blitz window...")
        DoEvents()
    Else
        $oox = $sc[0]
        $ooy = $sc[1]
        $ox = $oox + 11
        $oy = $ooy + 51
;~      mousemove($oox,$ooy,10)
;~      sleep(100)
;~      mousemove($ox,$oy,10)
;~      Exit
        $flag = True
    EndIf

EndFunc   ;==>FindTable

Func DidTableMove()
    If PixelGetColor($oox, $ooy) <> 1249842 Then
        Sleep(100)
        FindTable()
    EndIf
EndFunc   ;==>DidTableMove

Func UpdateClippy()
    Return
    $o = ""
    For $y = 1 To 8
        $o = $o & GetColorName($mt[1][$y])
        For $x = 2 To 8
            $o = $o & "," & GetColorName($mt[$x][$y])
        Next
        $o = $o & Chr(13) & Chr(10)
    Next
    ClipPut($o)
EndFunc   ;==>UpdateClippy



Func GetColorName($c)
    Select
        Case $c = 1091362
            Return "Green"
        Case $c = 15198183
            Return "White"
        Case $c = 15362338
            Return "Orange"
        Case $c = 16709156
            Return "Yellow"
        Case $c = 16456503
            Return "Red"
        Case $c = 15798257
            Return "Purple"
        Case $c = 1150206
            Return "Blue"
        Case $c = 0
            Return "Black"
        Case Else
            Return "Unknown"
    EndSelect
EndFunc   ;==>GetColorName

Func GetColorFromName($c)
    Select
        Case $c = "Green"
            Return 065280
        Case $c = "White"
            Return 016777215
        Case $c = "Orange"
            Return 016744192
        Case $c = "Yellow"
            Return 016776960
        Case $c = "Red"
            Return 016711680
        Case $c = "Purple"
            Return 016711935
        Case $c = "Blue"
            Return 0255
        Case $c = "Black"
            Return 0
        Case Else
            Return 0
    EndSelect
EndFunc   ;==>GetColorFromName

Func SearchSolutions()
    SearchValidMoves()
    If Not SearchFiveInARow() Then
        If Not SearchFiveLShape() Then
            If Not SearchFutureFiveInARow() Then
                If Not SearchFutureFiveLShape() Then
                    If Not SearchFutureFourInARow() Then
                        If Not SearchFourInARow() Then
                            SearchForAThree()
                        EndIf
                    EndIf
                EndIf
            EndIf
        EndIf
    EndIf
EndFunc   ;==>SearchSolutions

Func SearchValidMoves()
    ;Clear Solution Table
EndFunc   ;==>SearchValidMoves

Func SearchFiveInARow()
    Return False
EndFunc   ;==>SearchFiveInARow
Func SearchFiveLShape()
    Return False
EndFunc   ;==>SearchFiveLShape
Func SearchFourInARow()
    Return False
EndFunc   ;==>SearchFourInARow
Func SearchFutureFiveInARow()
    Return False
EndFunc   ;==>SearchFutureFiveInARow
Func SearchFutureFiveLShape()
    Return False
EndFunc   ;==>SearchFutureFiveLShape
Func SearchFutureFourInARow()
    Return False
EndFunc   ;==>SearchFutureFourInARow
Func SearchForAThree()
    LoadTT()
    $flag = False
    $rr = 6
    If $tick > 0 Then $rr = 1
    For $y = $rr To 8
        For $x = 1 To 8
            $sol[$x][$y] = 0
            If GetColorName($tt[$x][$y]) <> "Black" And GetColorName($tt[$x][$y]) <> "Unknown" Then

                If $x < 8 And $y > 1 And $y < 8 Then
                    If $tt[$x][$y] = $tt[$x + 1][$y + 1] And $tt[$x][$y] = $tt[$x + 1][$y - 1] Then $sol[$x][$y] = 7002 ; G
                EndIf

                If $x > 1 And $y > 1 And $y < 8 Then
                    If $tt[$x][$y] = $tt[$x - 1][$y + 1] And $tt[$x][$y] = $tt[$x - 1][$y - 1] Then $sol[$x][$y] = 8004 ; H
                EndIf



                    If $y > 2 Then
                        If $x < 8 Then
                            If $tt[$x][$y] = $tt[$x + 1][$y - 1] And $tt[$x][$y] = $tt[$x + 1][$y - 2] Then $sol[$x][$y] = 1002 ; A
                        EndIf
                        If $x > 1 Then
                            If $tt[$x][$y] = $tt[$x - 1][$y - 1] And $tt[$x][$y] = $tt[$x - 1][$y - 2] Then $sol[$x][$y] = 2004 ; B
                        EndIf
                    EndIf



                    If $y < 7 Then
                        If $x < 8 Then
                            If $tt[$x][$y] = $tt[$x + 1][$y + 1] And $tt[$x][$y] = $tt[$x + 1][$y + 2] Then $sol[$x][$y] = 5002 ; E
                        EndIf
                        If $x > 1 Then
                            If $tt[$x][$y] = $tt[$x - 1][$y + 1] And $tt[$x][$y] = $tt[$x - 1][$y + 2] Then $sol[$x][$y] = 6004 ; F
                        EndIf
                    EndIf



                    If $x > 3 Then
                        If $tt[$x][$y] = $tt[$x - 2][$y] And $tt[$x][$y] = $tt[$x - 3][$y] Then $sol[$x][$y] = 15004 ; O
                    EndIf

                    If $x < 6 Then
                        If $tt[$x][$y] = $tt[$x + 2][$y] And $tt[$x][$y] = $tt[$x + 3][$y] Then $sol[$x][$y] = 17002 ; P
                    EndIf






                If $y > 1 And $x > 1 And $x < 8 Then
                    If $tt[$x][$y] = $tt[$x - 1][$y - 1] And $tt[$x][$y] = $tt[$x + 1][$y - 1] Then $sol[$x][$y] = 11001 ; K
                EndIf

                If $y < 8 And $x > 1 And $x < 8 Then
                    If $tt[$x][$y] = $tt[$x - 1][$y + 1] And $tt[$x][$y] = $tt[$x + 1][$y + 1] Then $sol[$x][$y] = 12003 ; L
                EndIf

                ;If Mod($tick, 2) = 1 Then

                    If $x < 7 Then
                        If $y > 1 Then
                            If $tt[$x][$y] = $tt[$x + 1][$y - 1] And $tt[$x][$y] = $tt[$x + 2][$y - 1] Then $sol[$x][$y] = 3001 ; C
                        EndIf
                        If $y < 8 Then
                            If $tt[$x][$y] = $tt[$x + 1][$y + 1] And $tt[$x][$y] = $tt[$x + 2][$y + 1] Then $sol[$x][$y] = 10003 ; J
                        EndIf
                    EndIf

                    If $x > 2 Then
                        If $y > 1 Then
                            If $tt[$x][$y] = $tt[$x - 1][$y - 1] And $tt[$x][$y] = $tt[$x - 2][$y - 1] Then $sol[$x][$y] = 4001 ; D
                        EndIf
                        If $y < 8 Then
                            If $tt[$x][$y] = $tt[$x - 1][$y + 1] And $tt[$x][$y] = $tt[$x - 2][$y + 1] Then $sol[$x][$y] = 9003 ; I
                        EndIf
                    EndIf


                    If $y < 6 Then
                        If $tt[$x][$y] = $tt[$x][$y + 2] And $tt[$x][$y] = $tt[$x][$y + 3] Then $sol[$x][$y] = 13003 ; M
                    EndIf

                    If $y > 3 Then
                        If $tt[$x][$y] = $tt[$x][$y - 2] And $tt[$x][$y] = $tt[$x][$y - 3] Then $sol[$x][$y] = 14001 ; N
                    EndIf

            EndIf
            if $sol[$x][$y]<>0 then ExitLoop
        Next
        if $sol[$x][$y]<>0 then ExitLoop
    Next







    $flag = False
    For $y = 8 to $rr step -1
        For $x = 1 To 8
            If $sol[$x][$y] <> 0 Then
                $flag = True
                ExitLoop
            EndIf
        Next
        If $flag = True Then ExitLoop
    Next
    MakeAMove($x, $y, $sol[$x][$y])

    Return True
EndFunc   ;==>SearchForAThree

Func LoadTT()
    For $x = 0 To 9
        For $y = 0 To 9
            $tt[$x][$y] = 0
        Next
    Next
    For $x = 1 To 8
        For $y = 1 To 8
            $tt[$x][$y] = $mt[$x][$y]
            $sol[$x][$y] = False
        Next
    Next

    Return True
EndFunc   ;==>LoadTT

Func MakeAMove($x, $y, $dd)
    If Not _IsPressed("A0", $dll) Then
        $xd = 0
        $yd = 0
        If $x > 0 And $x < 9 And $y > 0 And $y < 9 And ($x + $xd) > 0 And ($x + $xd < 9) And ($y + $yd) > 0 And ($y + $yd) < 9 Then

            $d = $dd
            While $d >= 1000
                $d = $d - 1000
            WEnd
            If $d > 4 Then $d = 0

            Select
                Case $d = 1
                    $yd = -1

                Case $d = 2
                    $xd = 1

                Case $d = 3
                    $yd = +1

                Case $d = 4
                    $xd = -1
            EndSelect
            GUICtrlSetData($status, "Moving " & $x & "," & $y & " ->" & $x + $xd & "," & $y + $yd & " (" & $dd & ")" & GetColorName($tt[$x][$y]))

            ;MouseClickDrag("primary", GetBlitzX($x), GetBlitzY($y), GetBlitzX($x + $xd), GetBlitzY($y + $yd),0)
            MouseMove(GetBlitzX($x), GetBlitzY($y), 0)
            Sleep(50)
            MouseClick("primary", GetBlitzX($x), GetBlitzY($y), 1)
            MouseMove(GetBlitzX($x + $xd), GetBlitzY($y + $yd), 1)
            Sleep(50)
            MouseClick("primary", GetBlitzX($x + $xd), GetBlitzY($y + $yd), 1)
        EndIf
        DoEvents()
    EndIf
EndFunc   ;==>MakeAMove
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  • 2 weeks later...

Could do me a favor (or someone...)

I kinda have some time on my hands, but there is no way to tunnel thru our company firewall to get YouTube up.... (Well, I could, but the Security types would get all pissy and whine a lot)

Can someone clip out the code and post it here? Thanks

--------------------------

PS, remember to do your "hunting" from the bottom up, and restart after every "success"

That allows the best chance for cascade scores Posted Image

Have you tried the program called FREEPROXY? you can tunnel through that...
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