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erde

jukebox

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erde

hi,

im new to autoit and wanted to ask a question regarding the jukebox im hoping to program.

is there a way to check if SoundPlay() or something else has finished?

because, if im using the optional parameter to stop the script, i couldnt implement a stop button for the music, and i want several sounds to play after eachother.

greets

erde

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Melba23

erde,

Welcome to the AutoIt forum. :idea:

Look at the Sound.au3 UDF - it is the one with all the _Sound* functions you see in the Help file. It has a _SoundStatus command which does exactly what you want. :)

But you have to use the other _Sound* functions to open, play, resume, stop, etc. your music file. Do not try and mix the built-in SoundPlay - it will end in tears! :(

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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erde

erde,

Welcome to the AutoIt forum. :)

Look at the Sound.au3 UDF - it is the one with all the _Sound* functions you see in the Help file. It has a _SoundStatus command which does exactly what you want. :(

But you have to use the other _Sound* functions to open, play, resume, stop, etc. your music file. Do not try and mix the built-in SoundPlay - it will end in tears! :)

M23

hi,

thanks for the welcome and help, it works perfectly :)

it wasnt documented, but next time i will look inside the include directory :idea:

greets

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Melba23

erde,

it wasnt documented

The UDFs are very well documented in the Help file. :idea:

Are you running "C:\Program Files\AutoIt3\AutoIt3Help.exe" as your Help file? That is where you will find all of them listed and explained.

M23

P.S. When you reply please use the "Add Reply" button at the top and bottom of the page rather then the "Reply" button in the post itself. That way you do not get the contents of the previous post quoted in your reply and the whole thread becomes easier to read. :)


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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