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Fainth

PixelGetColor and Win7 Fullscreen DX10

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Fainth

Hi,

I just joined the community and worked throu the 'search and FAQs'

as several other people i run into Problems trying to read pixels out of a DX10 Fullscreen App with pixelgetcolor. As soon as i goto fullscreen its all black i get.

I fiddled around with GDIplus and capturing screens and read out of those but it all turns to black.

Any hints? I already tried opt(pixelcoordmode) and that didnt give me a solution.

DWM is off and i already worked throu a load of threads which always state my problem but lack a solution and are around 2008.

Anyone found out about this to date?

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darkjohn20

Very complex DirectX hooking. Good luck in pure AutoIt.

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Fainth

Yeh i already figured that and dig into some MS-articles about how windowrendering is made diffrent in Vista/win7. ;(

I already have some library in c++ for that matter but i am not familiar with C++.

I cant seem to get a grip on the right DC for the Picturedata, that is assembled in the off-screen buffer.

Hoped someone did some research into that already.

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Fainth

Okay from what i read, i need to use a Proxy for DX to get anything out of it. I found this Sample of DX8/9 and startet messing around with it. But since my Target App is DX10 i guess that wont help me here.

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Fainth

*bump so noone is with me on this topic?

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