Fainth Posted May 15, 2010 Share Posted May 15, 2010 Hi, I just joined the community and worked throu the 'search and FAQs' as several other people i run into Problems trying to read pixels out of a DX10 Fullscreen App with pixelgetcolor. As soon as i goto fullscreen its all black i get. I fiddled around with GDIplus and capturing screens and read out of those but it all turns to black. Any hints? I already tried opt(pixelcoordmode) and that didnt give me a solution. DWM is off and i already worked throu a load of threads which always state my problem but lack a solution and are around 2008. Anyone found out about this to date? Link to comment Share on other sites More sharing options...
darkjohn20 Posted May 15, 2010 Share Posted May 15, 2010 Very complex DirectX hooking. Good luck in pure AutoIt. Link to comment Share on other sites More sharing options...
Fainth Posted May 15, 2010 Author Share Posted May 15, 2010 Yeh i already figured that and dig into some MS-articles about how windowrendering is made diffrent in Vista/win7. ;( I already have some library in c++ for that matter but i am not familiar with C++. I cant seem to get a grip on the right DC for the Picturedata, that is assembled in the off-screen buffer. Hoped someone did some research into that already. Link to comment Share on other sites More sharing options...
Fainth Posted May 16, 2010 Author Share Posted May 16, 2010 Okay from what i read, i need to use a Proxy for DX to get anything out of it. I found this Sample of DX8/9 and startet messing around with it. But since my Target App is DX10 i guess that wont help me here. Link to comment Share on other sites More sharing options...
Fainth Posted May 17, 2010 Author Share Posted May 17, 2010 *bump so noone is with me on this topic? Link to comment Share on other sites More sharing options...
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