CMJ Posted September 13, 2010 Posted September 13, 2010 Can anyone help me here? I am using _GUICtrlListView_InsertItem to insert an item into my list but that item cannot be deleted later. GUICtrlCreateListViewItem does not seem to have this problem. Here is a test script that shows this. expandcollapse popup#Region ;**** Directives created by AutoIt3Wrapper_GUI **** #AutoIt3Wrapper_Version=Beta #AutoIt3Wrapper_AU3Check_Parameters=-d -w 1 -w 2 -w 3 -w 4 -w 5 -w 6 #EndRegion ;**** Directives created by AutoIt3Wrapper_GUI **** #include <GuiConstantsEx.au3> #include <GuiListView.au3> Opt('MustDeclareVars', 1) $Debug_LV = False ; Check ClassName being passed to ListView functions, set to True and use a handle to another control to see it work _Main() Func _Main() Local $hListView GUICreate("ListView Insert Item", 400, 300) $hListView = GUICtrlCreateListView("", 2, 2, 394, 268) GUISetState() ; Insert columns _GUICtrlListView_InsertColumn($hListView, 0, "Column 1", 100) GUICtrlCreateListViewItem("Item 1", $hListView) GUICtrlCreateListViewItem("Item 2", $hListView) GUICtrlCreateListViewItem("Item 3", $hListView) MsgBox(0,0,"Delete") Local $delete = _GUICtrlListView_DeleteAllItems($hListView) MsgBox(0,0,$delete) ; Add items _GUICtrlListView_InsertItem($hListView, "Item 1", 0) _GUICtrlListView_InsertItem($hListView, "Item 2", 1) _GUICtrlListView_InsertItem($hListView, "Item 3", 1) MsgBox(0,0,"Delete") $delete = _GUICtrlListView_DeleteAllItems($hListView) MsgBox(0,0,$delete) ; Loop until user exits Do Until GUIGetMsg() = $GUI_EVENT_CLOSE GUIDelete() EndFunc ;==>_Main Thanks, cj
funkey Posted September 13, 2010 Posted September 13, 2010 Don't mix standard controls with UDF-made controls!! You can use Local $delete = _GUICtrlListView_DeleteAllItems(GUICtrlGetHandle($hListView)) to delete it, but you should use _GUICtrlListView_Create to create the listview. Programming today is a race between software engineers striving tobuild bigger and better idiot-proof programs, and the Universetrying to produce bigger and better idiots.So far, the Universe is winning.
GEOSoft Posted September 13, 2010 Posted September 13, 2010 There seems to be a problem with deleting the last item of a listview. I'm sure it's a bug in the UDF but I haven't bothered looking for it. If that item is either moved up or another item created after it then the problem disappears. Most of those GUI UDFs are screwed in one way or another. George Question about decompiling code? Read the decompiling FAQ and don't bother posting the question in the forums.Be sure to read and follow the forum rules. -AKA the AutoIt Reading and Comprehension Skills test.*** The PCRE (Regular Expression) ToolKit for AutoIT - (Updated Oct 20, 2011 ver:3.0.1.13) - Please update your current version before filing any bug reports. The installer now includes both 32 and 64 bit versions. No change in version number. Visit my Blog .. currently not active but it will soon be resplendent with news and views. Also please remove any links you may have to my website. it is soon to be closed and replaced with something else. "Old age and treachery will always overcome youth and skill!"
PsaltyDS Posted September 13, 2010 Posted September 13, 2010 As funkey pointed out, the problem doesn't occur if you use a UDF created control with the UDF functions: #include <GuiConstantsEx.au3> #include <GuiListView.au3> Global $hGUI, $hListView, $delete $hGUI = GUICreate("ListView Insert Item", 400, 300) $hListView = _GUICtrlListView_Create($hGUI, "", 2, 2, 394, 268) GUISetState() ; Insert columns _GUICtrlListView_InsertColumn($hListView, 0, "Column 1", 100) ; Add items _GUICtrlListView_InsertItem($hListView, "Item 1", 0) _GUICtrlListView_InsertItem($hListView, "Item 2", 1) _GUICtrlListView_InsertItem($hListView, "Item 3", 1) ; Prompt to delete MsgBox(0, 0, "Delete") $delete = _GUICtrlListView_DeleteAllItems($hListView) MsgBox(0, 0, $delete) ; Loop until user exits Do Until GUIGetMsg() = $GUI_EVENT_CLOSE Valuater's AutoIt 1-2-3, Class... Is now in Session!For those who want somebody to write the script for them: RentACoder"Any technology distinguishable from magic is insufficiently advanced." -- Geek's corollary to Clarke's law
GEOSoft Posted September 13, 2010 Posted September 13, 2010 Delete all items isn't an issue. Deleting only the last item on the control is. And I've tried it with both types of controls. George Question about decompiling code? Read the decompiling FAQ and don't bother posting the question in the forums.Be sure to read and follow the forum rules. -AKA the AutoIt Reading and Comprehension Skills test.*** The PCRE (Regular Expression) ToolKit for AutoIT - (Updated Oct 20, 2011 ver:3.0.1.13) - Please update your current version before filing any bug reports. The installer now includes both 32 and 64 bit versions. No change in version number. Visit my Blog .. currently not active but it will soon be resplendent with news and views. Also please remove any links you may have to my website. it is soon to be closed and replaced with something else. "Old age and treachery will always overcome youth and skill!"
CMJ Posted September 13, 2010 Author Posted September 13, 2010 Thanks everyone for the reply. I was only vaguely aware of the differences between a UDF and standard control. As I am new here I had assumed that anything that was in the release was "standard". Now I understand and this makes sense of some of the problems that I have run into as I am learning AutoIt. I cannot make the change that PsaltyDS and funkey suggested though I can confirm that it does work. In my case I am also using GUICtrlSetResizing which also seems to be incompatible with _GUICtrlListView_Create. I did find a solution though. This works: GUICtrlSendMsg($hListView, $LVM_DELETEALLITEMS, 0, 0) See it in use here: expandcollapse popup#Region ;**** Directives created by AutoIt3Wrapper_GUI **** #AutoIt3Wrapper_Version=Beta #AutoIt3Wrapper_AU3Check_Parameters=-d -w 1 -w 2 -w 3 -w 4 -w 5 -w 6 #EndRegion ;**** Directives created by AutoIt3Wrapper_GUI **** #include <GuiConstantsEx.au3> #include <GuiListView.au3> Opt('MustDeclareVars', 1) $Debug_LV = False ; Check ClassName being passed to ListView functions, set to True and use a handle to another control to see it work _Main() Func _Main() Local $hListView GUICreate("ListView Insert Item", 400, 300) $hListView = GUICtrlCreateListView("", 2, 2, 394, 268) GUISetState() ; Insert columns _GUICtrlListView_InsertColumn($hListView, 0, "Column 1", 100) GUICtrlCreateListViewItem("Item 1", $hListView) GUICtrlCreateListViewItem("Item 2", $hListView) GUICtrlCreateListViewItem("Item 3", $hListView) MsgBox(0,0,"Delete") Local $delete = _GUICtrlListView_DeleteAllItems($hListView) MsgBox(0,0,$delete) ; Add items _GUICtrlListView_InsertItem($hListView, "Item 1", 0) _GUICtrlListView_InsertItem($hListView, "Item 2", 1) _GUICtrlListView_InsertItem($hListView, "Item 3", 1) GUICtrlCreateListViewItem("Item 5", $hListView) MsgBox(0,0,"Delete") $delete = GUICtrlSendMsg($hListView, $LVM_DELETEALLITEMS, 0, 0) MsgBox(0,0,$delete) ; Loop until user exits Do Until GUIGetMsg() = $GUI_EVENT_CLOSE GUIDelete() EndFunc ;==>_Main Thanks again for the help. cj
CMJ Posted September 13, 2010 Author Posted September 13, 2010 (edited) Following GEOsoft's suggestion that it may be a bug in the UDF I took a look at the _GUICtrlListView_DeleteAllItems function in the GUIListView.au3 Include. It seems to use another UDF - the SendMessage.au3 include - instead of sending the message directly to the control. _SendMessage($hWnd, $LVM_DELETEALLITEMS) instead of GUICtrlSendMsg($hWnd, $LVM_DELETEALLITEMS, 0, 0) Just swaping it out does not seem to fix it. So someone with more experience with AutoIt will have to troubleshoot this further, but maybe this is a point in the right direction. cj Edited September 13, 2010 by CMJ
footswitch Posted July 19, 2011 Posted July 19, 2011 (edited) Hi, I just came across the same problem. Glad I found this topic. Personally, I find it not to be such a bad idea to mix these functions, because some of them actually work well together. For instance, it's much easier to deal with the internal ListView when you have Tab items (in this case, AutoIt automatically shows/hides the control when you switch between Tab items). AutoIt's internal functions deal with ControlIDs, whereas with UDFs it has to deal with handles that can be recognized by the Windows API. And this is at best an uneducated guess, but it appears that some UDF functions check for a valid handle before trying to perform the operation; when not found they perform the GUICtrlGetHandle() function to get that handle. In many cases you can make it work that way. So it might not be considered an actual bug, but more of an inconsistency. footswitch Edited July 19, 2011 by footswitch
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