Phenom Posted October 12, 2010 Share Posted October 12, 2010 Inside a for loop, I check for @error. If an error occurs the first time around the for loop, then throughout the whole for loop @error will be true, even though there wasn't any error. How can I reset @error to 0 at the beginning of the for loop? Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted October 12, 2010 Moderators Share Posted October 12, 2010 Phenom,@error is reset to 0 after the next successful command, so there should be no need to reset it in the code before you check again.Could you please post the code you are using so we can offer more pertinent advice. M23 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
Phenom Posted October 12, 2010 Author Share Posted October 12, 2010 You're right. It does get reset. I was getting a new error due to something else, which I fixed. Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted October 12, 2010 Moderators Share Posted October 12, 2010 Phenom,Glad you got it sorted. After reading the Help file carefully, I realise that what I said above is not entirely true - @error is reset to 0 as you enter the function, and then reset to another value as you return if an error occurred. The end result is the same, but I thought I would mention it in case any pedants looked in. If you ever do want to set the @error value yourself, on return from a function for example, you can use SetError. M23 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
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