continyu Posted October 15, 2010 Share Posted October 15, 2010 I searched help and forum and i couldn't find any example about my problem. so i have 1 gui. and on this gui i created a button. What i need is when i click that button another little window opens, then i click some checkboxes on this new window. and save the values. Also i'm using SetOnEvent mode. I have to. (because i'm not good at using Getmsg type..) So here is my problem; In code below when i click "x" on my new page... Nothing happens!Func Button3Click() Opt("GUIOnEventMode", 1) $pic = GUICreate("Market", 169, 68, 20, 20, Default,Default,$Form1) GUISetOnEvent($GUI_EVENT_CLOSE, "CloseStore",$pic) GUISetState(@SW_SHOW) EndFunc Func CloseStore() WinClose("Market") EndFunc WHY :S? Link to comment Share on other sites More sharing options...
Realm Posted October 15, 2010 Share Posted October 15, 2010 (edited) Hello continyu,First of all, its hard to tell where the problem lies, since you only shown us the function that the button calls. Where is the rest of the code, where I assume the true problem is?RealmEdit: Also the Opt("GUIOnEventMode", 1) should not be in your function, that should be at the top of your script just below any library includes. Edited October 15, 2010 by Realm My Contributions: Unix Timestamp: Calculate Unix time, or seconds since Epoch, accounting for your local timezone and daylight savings time. RegEdit Jumper: A Small & Simple interface based on Yashied's Reg Jumper Function, for searching Hives in your registry. Link to comment Share on other sites More sharing options...
PsaltyDS Posted October 15, 2010 Share Posted October 15, 2010 Your "GuiOnEventMode" need only be done once at the top of the script if you use the same mode for the whole script (as you should). Here's a working example: #include <GuiConstantsEx.au3> Opt("GUIOnEventMode", 1) Global $hParent = GUICreate("Parent", 300, 300) GUISetOnEvent($GUI_EVENT_CLOSE, "_Quit", $hParent) GUICtrlCreateButton("Child", 100, 100, 100, 30) GUICtrlSetOnEvent(-1, "Button3Click") GUISetState() While 1 Sleep(10) WEnd Func Button3Click() Local $hChild = GUICreate("Child", 169, 68, 20, 20, Default, Default, $hParent) GUISetOnEvent($GUI_EVENT_CLOSE, "CloseStore", $hChild) GUISetState(@SW_SHOW) EndFunc ;==>Button3Click Func CloseStore() GUIDelete(@GUI_WinHandle) EndFunc ;==>CloseStore Func _Quit() Exit EndFunc ;==>_Quit Valuater's AutoIt 1-2-3, Class... Is now in Session!For those who want somebody to write the script for them: RentACoder"Any technology distinguishable from magic is insufficiently advanced." -- Geek's corollary to Clarke's law Link to comment Share on other sites More sharing options...
continyu Posted October 15, 2010 Author Share Posted October 15, 2010 (edited) It gaves me an error about declaring variables.I put my func like that, Func CloseStore() GUIDelete($child) EndFunc ;==>CloseStore And when i try to Run; WARNING: $child: possibly used before declaration. GUIDelete($child) ~~~~~~~~~~~~~~^ ERROR: $child: undeclared global variable. GUIDelete($pic) Still I can't understand EDIT: Ok i used GUIDelete(@GUI_WINHANDLE) and it's working. But i don't understand why mine didn't working. Also if i create more than 2 windows is that @Gui_WINHANDLE macro will be still working??? Edited October 15, 2010 by continyu Link to comment Share on other sites More sharing options...
PsaltyDS Posted October 15, 2010 Share Posted October 15, 2010 If $child was declared inside a function then it is local. There is no reason (in this example) to save the handle of the window anyway. As you noticed, when an event function is called several macros are available to tell the function which GUI and control called it. For example @GUI_WINHANDLE or @GUI_CTRLHANDLE. Inside the event function, the @GUI_WINHANDLE macro always equals the handle of the window (GUI) that called the function. This mechanism allows you to use the one function for many GUIs or controls. Valuater's AutoIt 1-2-3, Class... Is now in Session!For those who want somebody to write the script for them: RentACoder"Any technology distinguishable from magic is insufficiently advanced." -- Geek's corollary to Clarke's law Link to comment Share on other sites More sharing options...
continyu Posted October 15, 2010 Author Share Posted October 15, 2010 If $child was declared inside a function then it is local. There is no reason (in this example) to save the handle of the window anyway. As you noticed, when an event function is called several macros are available to tell the function which GUI and control called it. For example @GUI_WINHANDLE or @GUI_CTRLHANDLE. Inside the event function, the @GUI_WINHANDLE macro always equals the handle of the window (GUI) that called the function.This mechanism allows you to use the one function for many GUIs or controls.Then i realized i have to ask you some basic question:) If i declare thi $child as GLOBAL variable, can i use it in another functiions ? Link to comment Share on other sites More sharing options...
Realm Posted October 15, 2010 Share Posted October 15, 2010 (edited) Hello continyu,Declaring Variables in Local will keep them just that local to that Function or section of script. Declaring a variable in Global will allow that variable to be called from anywhere within your entire script.Realmview this wiki for a deeper explanation of variables and declaring them Edited October 15, 2010 by Realm My Contributions: Unix Timestamp: Calculate Unix time, or seconds since Epoch, accounting for your local timezone and daylight savings time. RegEdit Jumper: A Small & Simple interface based on Yashied's Reg Jumper Function, for searching Hives in your registry. Link to comment Share on other sites More sharing options...
continyu Posted October 15, 2010 Author Share Posted October 15, 2010 Thank you very much. I'm going to ask you a big favor. I'm having problems with buttons in this new window... My button is in unclickable state. i don't know why. So if any one can just download my .au3 file. then click Button3 at the rigt of the panel. then in new window the "Satın Al" button is unclickable. (its handle "$sButton1") Code and attachment both same... Waiting for huge help i know. But i really need it ! expandcollapse popup#include <ButtonConstants.au3> #include <GUIConstantsEx.au3> #include <GUIListBox.au3> #include <StaticConstants.au3> #include <WindowsConstants.au3> #include <GuiEdit.au3> Opt("GUIOnEventMode", 1) #Region ### START Koda GUI section ### Form=C:\Mes YDK\WORK\AutoIt v3\All Scripts\Text based Games\Form1.kxf $Form1 = GUICreate("Pokemon - v1.0", 677, 443, 197, 132) GUISetOnEvent($GUI_EVENT_CLOSE, "Form1Close",$Form1) GUISetOnEvent($GUI_EVENT_MINIMIZE, "Form1Minimize") GUISetOnEvent($GUI_EVENT_MAXIMIZE, "Form1Maximize") GUISetOnEvent($GUI_EVENT_RESTORE, "Form1Restore") $Label1 = GUICtrlCreateLabel("Pokemon text-based...", 8, 8, 220, 25) $Edit1 = GUICtrlCreateEdit("", 8, 48, 545, 227,$ES_READONLY) GUICtrlSetBkColor($Edit1,"#000000") GUICtrlSetColor ( $Edit1, "0x32cd32") $Radio1 = GUICtrlCreateRadio("Saldır!", 16, 296, 113, 17) $Radio2 = GUICtrlCreateRadio("Kaç!", 129, 296, 113, 17) $Radio3 = GUICtrlCreateRadio("Yakala!", 235, 296, 113, 17) $Button1 = GUICtrlCreateButton("Devam", 480, 344, 73, 33, $WS_GROUP) GUICtrlSetOnEvent(-1, "Button1Click") $Progress1 = GUICtrlCreateProgress(208, 8, 118, 17) $Progress2 = GUICtrlCreateProgress(400, 8, 118, 17) $Label2 = GUICtrlCreateLabel("Exp", 344, 8, 36, 17) $Label3 = GUICtrlCreateLabel("Hp", 160, 8, 36, 17) $Button2 = GUICtrlCreateButton("Yap", 272, 320, 73, 33, $WS_GROUP) GUICtrlSetOnEvent(-1, "Button2Click") GUIctrlsetState($Button2,$GUI_DISABLE) $Label4 = GUICtrlCreateLabel("My Lvl; ", 560, 48, 76, 17) $Label5 = GUICtrlCreateLabel("My Hp; ", 560, 72, 76, 17) $Label6 = GUICtrlCreateLabel("My Exp; ", 560, 96, 76, 17) $Label7 = GUICtrlCreateLabel("Need; ", 560, 140, 76, 17) $Label8 = GUICtrlCreateLabel("My Gold; ", 560, 120, 76, 17) $Button3 = GUICtrlCreateButton("Button3", 600, 256, 65, 25, $WS_GROUP) GUICtrlSetOnEvent(-1, "Button3Click") GUISetState(@SW_SHOW) #EndRegion ### END Koda GUI section ### $myPoke = InputBox("Pokemon","Pokemonunuzun adını yazınız...") $myTotalExp = 40 $myExp = "1" $myGold = 100 $myExpPerc = $myExp/$myTotalExp*100 $myLvl = "1" $myTotalHp = $myLvl*100+5 $myHp = $myLvl*100+5 ;state own hp $myHpPerc = $myhp/$myTotalHp*100 Global $enemyHp, $enemyName, $enemylvl, $enemyExp, $myLvl, $myHp, $enemyGold Global $myHpPot, $myMpPot,$myPokeBall Global $mname1 = "Meow", $mname2 = "Snorlax", $mname3 = "Squirtle", $mname4 = "Balbazar", $mname5 = "Golem", $mname6 = "Pidgeon" GUICtrlSetData($Progress1,$myHpPerc) GUICtrlSetData($Progress2,$myExpPerc) GUICtrlSetData($Edit1,"Merhaba!"&@CRLF&"Yavru pokemonun """&$myPoke&""" ile açık havada gezintiye çıktın.") GUICtrlSetData($Edit1,GUICtrlRead($Edit1)&@CRLF&"Bu güneşli güzel günde hayatın için yeni bir karar aldın."&@crlf&" Bu yavru pokemonunla beraber yepyeni macerlara atılacak ve pek çok pokemon yakalayacaksın") Global $i = 1 While 1 Sleep(100) WEnd Func Button1Click() Switch $myExp ; lvl up! Case $myExp > 40 $myLvl = $myLvl+1 $myTotalExp = 50 $myExp = 0 Case $myExp > 50 $myLvl = $myLvl+1 $myTotalExp = 70 $myExp = 0 Case $myExp > 70 $myLvl = $myLvl+1 $myTotalExp = 95 $myExp = 0 Case $myExp > 95 $myLvl = $myLvl+1 $myTotalExp = 130 $myExp = 0 Case $myExp > 130 $myLvl = $myLvl+1 $myTotalExp = 280 $myExp = 0 Case $myExp > 280 $myLvl = $myLvl+1 $myTotalExp = 350 $myExp = 0 Case $myExp > 350 $myLvl = $myLvl+1 $myTotalExp = 420 $myExp = 0 Case $myExp > 420 $myLvl = $myLvl+1 $myTotalExp = 500 $myExp = 0 Case $myExp > 500 $myLvl = $myLvl+1 $myTotalExp = 600 $myExp = 0 Case $myExp > 600 $myLvl = $myLvl+1 $myTotalExp = 710 $myExp = 0 Case $myExp > 710 $myLvl = $myLvl+1 $myTotalExp = 820 $myExp = 0 Case $myExp > 820 $myLvl = $myLvl+1 $myTotalExp = 950 $myExp = 0 Case $myExp > 950 $myLvl = $myLvl+1 $myTotalExp = 1200 $myExp = 0 Case $myExp > 1200 $myLvl = $myLvl+1 $myTotalExp = 1500 $myExp = 0 Case $myExp > 1500 $myLvl = $myLvl+1 $myTotalExp = 1900 $myExp = 0 Case $myExp > 1900 $myLvl = $myLvl+1 $myTotalExp = 2500 $myExp = 0 Case $myExp > 2500 $myLvl = $myLvl+1 $myTotalExp = 3300 $myExp = 0 Case $myExp > 3300 $myLvl = $myLvl+1 $myTotalExp = 4200 $myExp = 0 Case $myExp > 4200 $myLvl = $myLvl+1 $myTotalExp = 5200 $myExp = 0 Case $myExp > 5200 $myLvl = $myLvl+1 $myTotalExp = 6300 $myExp = 0 Case $myExp > 6300 $myLvl = $myLvl+1 $myTotalExp = 7800 $myExp = 0 Case $myExp > 7800 $myLvl = $myLvl+1 $myTotalExp = 9500 $myExp = 0 Case $myExp > 9500 $myLvl = $myLvl+1 $myTotalExp = 11500 $myExp = 0 Case $myExp > 11500 $myLvl = $myLvl+1 $myTotalExp = 13500 $myExp = 0 Case $myExp > 13500 $myLvl = $myLvl+1 $myTotalExp = 17500 $myExp = 0 Case $myExp > 17500 $myLvl = $myLvl+1 $myTotalExp = 22500 $myExp = 0 Case $myExp > 22500 $myLvl = $myLvl+1 $myTotalExp = 26000 $myExp = 0 Case $myExp > 26000 $myLvl = $myLvl+1 $myTotalExp = 32000 $myExp = 0 Case $myExp > 32000 $myLvl = $myLvl+1 $myTotalExp = 40000 $myExp = 0 Case $myExp > 40000 $myLvl = $myLvl+1 $myTotalExp = 50000 $myExp = 0 Case $myExp > 50000 $myLvl = $myLvl+1 $myTotalExp = 60000 $myExp = 0 Case $myExp > 60000 $myLvl = $myLvl+1 $myTotalExp = 63000 $myExp = 0 Case $myExp > 63000 $myLvl = $myLvl+1 $myTotalExp = 77000 $myExp = 0 Case $myExp > 77000 $myLvl = $myLvl+1 $myTotalExp = 90000 $myExp = 0 Case $myExp > 90000 $myLvl = $myLvl+1 $myTotalExp = 150000 $myExp = 0 Case $myExp > 150000 $myLvl = $myLvl+1 $myTotalExp = 200000 $myExp = 0 Case $myExp > 200000 $myLvl = $myLvl+1 $myTotalExp = 260000 $myExp = 0 Case $myExp > 260000 $myLvl = $myLvl+1 $myTotalExp = 360000 $myExp = 0 Case $myExp > 360000 $myLvl = $myLvl+1 $myTotalExp = 430000 $myExp = 0 Case $myExp > 430000 $myLvl = $myLvl+1 $myTotalExp = 600000 $myExp = 0 Case $myExp > 600000 $myLvl = $myLvl+1 $myTotalExp = 740000 $myExp = 0 Case $myExp > 740000 $myLvl = $myLvl+1 $myTotalExp = 900000 $myExp = 0 Case $myExp > 900000 $myLvl = $myLvl+1 $myTotalExp = 1200000 $myExp = 0 Case $myExp > 1200000 $myLvl = $myLvl+1 $myExp = 0 EndSwitch $selmobname = Random(1,6,1); select mob name numb. $enemylvl = Random($myLvl-3,$myLvl+3,1) ;select mob lvl... If $enemylvl < 1 Then $enemylvl = 1 $enemyExp = Random($enemylvl*4+5,$enemylvl*5+5,1) ;determine exp... $myHp = $myHp+$myLvl*2+2; heal me little bit. $enemyHp = Random($enemylvl*4,$enemylvl*5,1) ;determine enemy hp $enemyGold = Random($enemylvl*100+100,$enemylvl*100+230,1) GUICtrlSetData($label4,"My lvl; "&$myLvl) GUICtrlSetData($label5,"My hp; "&$myHp) GUICtrlSetData($label6,"My exp; "&$myExp) GUICtrlSetData($label7,"Need exp; "&$myTotalExp) GUICtrlSetData($label8,"My Gold; "&$myGold) Switch $selmobname ; choose enemymob name. Case $selmobname = 1 $enemyName = $mname1 Case $selmobname = 2 $enemyName = $mname2 Case $selmobname = 3 $enemyName = $mname3 Case $selmobname = 4 $enemyName = $mname4 Case $selmobname = 5 $enemyName = $mname5 Case $selmobname = 6 $enemyName = $mname6 EndSwitch GUICtrlSetData($Edit1,GUICtrlRead($Edit1)&@CRLF&"Oops! Vahşi bir pokemona rastladın! Biraz inceleyince bunun bir lvl "&$enemylvl&", "&$enemyName&" olduğunu anladın.") GUICtrlSetData($Edit1,GUICtrlRead($Edit1)&@CRLF&"Kendi evcil pokemonlarından, "&$myPoke&" derhal öne atılıyor ve senin emirlerini bekliyor.") GUICtrlSetData($Edit1,GUICtrlRead($Edit1)&@CRLF&"Pokemonun ne yapmasını istersiniz?") ;_GUICtrlEdit_AppendText($Edit1, @CRLF&"Oops! Vahşi bir pokemona rastladın! Biraz inceleyince bunun bir lvl "&$enemylvl&", "&$enemyName&" olduğunu anladın.") ;_GUICtrlEdit_AppendText($Edit1, @CRLF&"Kendi evcil pokemonlarından, "&$myPoke&" derhal öne atılıyor ve senin emirlerini bekliyor.") ;_GUICtrlEdit_AppendText($Edit1,@CRLF&"Pokemonun ne yapmasını istersiniz?") _GUICtrlEdit_LineScroll ($edit1,_GUICtrlEdit_GetLineCount ($edit1)+1,_GUICtrlEdit_GetLineCount ($edit1)+1) GUIctrlsetState($Button2,$GUI_ENABLE) EndFunc Func Button2Click() If GUICtrlRead($Radio1) = 1 Then ; _GUICtrlEdit_AppendText($Edit1,@CRLF&"myHp; "&$myHp&"EnemyHp; "&$enemyHp&"enemy lvl"&$enemylvl&"my lvl"&$myLvl) $myAttPw = Random($myLvl*3+3,$myLvl*4+3,1) $enemAttPw = Random($enemylvl*3+2,$enemylvl*4+3,1) $enemyHp = $enemyHp-$myAttPw $myHp = $myHp-$enemAttPw Select Case $myhp < 1 GUIctrlsetState($Button2,$GUI_DISABLE) $myhp = 100 $myExp = $myExp - $myTotalExp*2/100 GUICtrlSetData($Edit1,GUICtrlRead($Edit1)&@CRLF&"myHp; "&$myHp&" oh my god! i died!") GUICtrlSetData($Edit1,GUICtrlRead($Edit1)&@CRLF&"You lost"&$enemyExp&" experince points.") GUICtrlSetData($Edit1,GUICtrlRead($Edit1)&@CRLF&"Wild "&$enemyName&" runaway.") ;_GUICtrlEdit_AppendText($Edit1,@CRLF&"myHp; "&$myHp&" oh my god! i died!") _GUICtrlEdit_LineScroll ($edit1,_GUICtrlEdit_GetLineCount ($edit1)+1,_GUICtrlEdit_GetLineCount ($edit1)+1) ;_GUICtrlEdit_AppendText($Edit1,@CRLF&"You lost"&$enemyExp&" experince points.") ;_GUICtrlEdit_AppendText($Edit1,@CRLF&"Wild "&$enemyName&" runaway.") $myExpPerc = $myExp/$myTotalExp*100 GUICtrlSetData($Progress2,$myExpPerc) $myHpPerc = $myhp/$myTotalHp*100 GUICtrlSetData($Progress1,$myHpPerc) GUICtrlSetData($label4,"My lvl; "&$myLvl) GUICtrlSetData($label5,"My hp; "&$myHp) GUICtrlSetData($label6,"My exp; "&$myExp) Case $enemyHp < 1 GUIctrlsetState($Button2,$GUI_DISABLE) $myExp = $myExp + $enemyExp GUICtrlSetData($Edit1,GUICtrlRead($Edit1)&@CRLF&"myHp; "&$myHp&" Congrats! YOU WIN!!!") GUICtrlSetData($Edit1,GUICtrlRead($Edit1)&@CRLF&"You earned"&$enemyExp&" experince points.") GUICtrlSetData($Edit1,GUICtrlRead($Edit1)&@CRLF&"Your current total experince is; "&$myExp&" experince points.") ;_GUICtrlEdit_AppendText($Edit1,@CRLF&"myHp; "&$myHp&" Congrats! YOU WIN!!!") _GUICtrlEdit_LineScroll ($edit1,_GUICtrlEdit_GetLineCount ($edit1)+1,_GUICtrlEdit_GetLineCount ($edit1)+1) ;_GUICtrlEdit_AppendText($Edit1,@CRLF&"You earned"&$enemyExp&" experince points.") ;_GUICtrlEdit_AppendText($Edit1,@CRLF&"Your current total experince is; "&$myExp&" experince points.") $myHpPerc = $myhp/$myTotalHp*100 $myGold = $myGold+$enemyGold GUICtrlSetData($label8,"My Gold; "&$myGold) GUICtrlSetData($Progress1,$myHpPerc) GUICtrlSetData($label4,"My lvl; "&$myLvl) GUICtrlSetData($label5,"My hp; "&$myHp) GUICtrlSetData($label6,"My exp; "&$myExp) $myExpPerc = $myExp/$myTotalExp*100 GUICtrlSetData($Progress2,$myExpPerc) Case $myhp >= 1 And $enemyHp >= 1 GUICtrlSetData($Edit1,GUICtrlRead($Edit1)&@CRLF&"Still alive both, My hp; "&$myhp&" Enemy hp; "&$enemyHp) ;_GUICtrlEdit_AppendText($Edit1,@CRLF&"Still alive both, My hp; "&$myhp&" Enemy hp; "&$enemyHp) _GUICtrlEdit_LineScroll ($edit1,_GUICtrlEdit_GetLineCount ($edit1)+1,_GUICtrlEdit_GetLineCount ($edit1)+1) $myHpPerc = $myhp/$myTotalHp*100 GUICtrlSetData($Progress1,$myHpPerc) $myExpPerc = $myExp/$myTotalExp*100 GUICtrlSetData($Progress2,$myExpPerc) GUICtrlSetData($label4,"My lvl; "&$myLvl) GUICtrlSetData($label5,"My hp; "&$myHp) GUICtrlSetData($label6,"My exp; "&$myExp) EndSelect EndIf If GUICtrlRead($Radio2) = 1 Then MsgBox(0,"Run","Running tried") EndIf If GUICtrlRead($Radio3) = 1 Then MsgBox(0,"Capture","Capture tried") EndIf EndFunc Func Button3Click() $Store = GUICreate("Market", 300, 500, 894, 132, Default,Default,$Form1) $sLabel1 = GUICtrlCreateLabel("Pokemonlarının bakımı ve maceranın devamı için mağazamızda aradığın herşeyi bulabilirsin...", 8, 8, 276, 33) $sLabel2 = GUICtrlCreateLabel("Hp Pot:", 8, 48, 55, 17) $sLabel3 = GUICtrlCreateLabel("Mp Pot:", 8, 72, 55, 17) $sLabel4 = GUICtrlCreateLabel("PokeTopu:", 8, 96, 55, 17) $sLabel5 = GUICtrlCreateLabel("Gold"&$myGold, 100, 456, 190, 17) $sLabel6 = GUICtrlCreateLabel("Kasada "&$myHpPot&" adet var.", 180, 48, 80, 17) $sLabel7 = GUICtrlCreateLabel("Kasada "&$myMpPot&" adet var.", 180, 72, 80, 17) $sLabel8 = GUICtrlCreateLabel("Kasada "&$myPokeBall&" adet var.", 180, 96, 80, 17) Global $sInput1 = GUICtrlCreateInput("0", 80, 48, 49, 21) Global $sInput2 = GUICtrlCreateInput("0", 80, 72, 49, 21) Global $sInput3 = GUICtrlCreateInput("0", 80, 96, 49, 21) Global $sButton1 = GUICtrlCreateButton("Satın Al", 208, 456, 75, 25) GUICtrlSetOnEvent(-1,"Buy") GUISetOnEvent($GUI_EVENT_CLOSE, "CloseStore",$Store) GUISetState(@SW_SHOW) EndFunc Func Buy() Global $myHpPot = $myHpPot + GUICtrlRead($sInput1) Global $myMpPot = $myMpPot + GUICtrlRead($sInput2) Global $myPokeBall = $myHpPot + GUICtrlRead($sInput3) GUICtrlSetData($sLabel6,"Kasada "&$myHpPot&" adet var.") GUICtrlSetData($sLabel7,"Kasada "&$myMpPot&" adet var.") GUICtrlSetData($sLabel8,"Kasada "&$myPokeBall&" adet var.") EndFunc Func CloseStore() GUIDelete(@GUI_WinHandle) EndFunc Func Form1Maximize() EndFunc Func Form1Close() Exit EndFunc Func Form1Minimize() EndFunc Func Form1Restore() EndFuncPokemon.au3 Link to comment Share on other sites More sharing options...
PsaltyDS Posted October 15, 2010 Share Posted October 15, 2010 Please see the sticky post at the top of the forum about Game Bots. We don't do game bots on this forum. Valuater's AutoIt 1-2-3, Class... Is now in Session!For those who want somebody to write the script for them: RentACoder"Any technology distinguishable from magic is insufficiently advanced." -- Geek's corollary to Clarke's law Link to comment Share on other sites More sharing options...
continyu Posted October 15, 2010 Author Share Posted October 15, 2010 Please see the sticky post at the top of the forum about Game Bots. We don't do game bots on this forum.Omg why everybody talk about bots.!ITS NOT A BOTNothing even close to bot.If you even execute script you will see (sorry its not english but you can still understand.)There is no internet. no web site. no clicking. no nothing about game bot!It's just some text based game. Or it will be text based game... so i need help Link to comment Share on other sites More sharing options...
Developers Jos Posted October 15, 2010 Developers Share Posted October 15, 2010 Omg why everybody talk about bots.!ITS NOT A BOTNothing even close to bot.If you even execute script you will see (sorry its not english but you can still understand.)There is no internet. no web site. no clicking. no nothing about game bot!It's just some text based game. Or it will be text based game... so i need help So what is this Pokemon thing going to be? SciTE4AutoIt3 Full installer Download page - Beta files Read before posting How to post scriptsource Forum etiquette Forum Rules Live for the present, Dream of the future, Learn from the past. Link to comment Share on other sites More sharing options...
continyu Posted October 15, 2010 Author Share Posted October 15, 2010 You know before those computer games get fancy graphics, we had text based games. It's like puzzles but has more than 1 way. It will be like one of them. You choose a pokemon, wonder around, find new pokemons, fight with them. earn gold, experince. and spend gold on some potions... etc. etc. but all of the actions will going on that text box :] maybe some jpg. but thats all... So back on my problem. On this new window. my BUy ($sButton1) button isn't working. I cant click on it... Link to comment Share on other sites More sharing options...
continyu Posted October 16, 2010 Author Share Posted October 16, 2010 I solved problem I was forgot the "$WS_GROUP" style. Lock and delete topic pls... Link to comment Share on other sites More sharing options...
trancexx Posted October 16, 2010 Share Posted October 16, 2010 I solved problem I was forgot the "$WS_GROUP" style. Lock and delete topic pls...lolDon't be ridiculous. ♡♡♡ . eMyvnE Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now