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scriptomator

i need info

3 posts in this topic

i want to know if there is a set of functions in autoit that includes a file in the compiled executable

but you can access it inside the executable.

i want to include a bitmap file in my executable and display it on in gui.

i don't think can do that with

#include <>

i m new to this area of autoit so any help would greatly appreciated

and yes, i did look through the help

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#2 ·  Posted (edited)

Search the forum for #AutoIt3Wrapper_Res_File_Add= or look in the SciTE for AutoIT help file for AutoIt3Wrapper.

Edited by Varian

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scriptomator,

A couple of possibilities to get images into a compiled .exe: :graduated:

1. FileInstall. This places a copy of a file in your .exe which you can load onto the user's machine and then use from within your script. Read the Help file carefully and search for the many forum threads.

2. Zedna's excellent Resources UDF (which you can find here). This is more complicated to use, but allows you to use files stored in your .exe without having to copy them onto the user's machine. It requires more effort from the coder to get everything into the .exe, but does have the advantage of not having to load files onto a new machine - everything is self-contained. If you want to use this you MUST read the Resources thread carefully and try out the examples - the UDF is not difficult to use, but if you do not take the trouble to learn how to use it properly, you will have problems.

I would recommend trying FileInstall first - if you can get what you want that way it is far simpler. :(

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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