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SkellySoul

Autoit TCP Limitations?

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Hello :P

I don't know much about Autoit's TCP function.

I am currently making a game that has both a client and server and to prevent cheating the client will send data to the server such as current level, stat points, gold and such. My question is though is if I had say 1000 people playing my game and the server is constantly receiving data could it handle all of the information flow.

I wonder can Autoit's TCP even handle so many users connecting to one server :x

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