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Tsukihime

Modular tab-view GUI design

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I am writing a GUI that performs various functions and have been adding more and more features to it (ie: more controls), so it has become unfeasible to throw everything on one window.

Some solutions I have considered

1: make it bigger (right now it's 200x300)

2: Create pop-up windows for each group of controls

3: Use tabs to group controls into different pages

I've used various GUI's and have to say the tab option looks really cool, so I want to go with that.

But then I'm not sure how I would go about creating one.

The design would be pretty simple: I have a set of "pages", where each "page" contains a bunch of buttons. When I switch between tabs, I would hide all the buttons on the "hidden" pages and only show the buttons on the "active" page.

I want to make it so that I can maintain each "page" separately, but not sure how I would toggle visibility for a large number of controls at once.

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Koda is very easy to use and you can make tabs with it.


#include <ByteMe.au3>

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If you are adding controls on tab after GUICtrlCreateTabItem then you can use GuiSwitch to switch to tabitem and continue adding controls to that TabItem.

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Controls on different tabs don't need to be "hidden" because they will only show what's actually assigned to the currently active tab. As you switch from one tab to another, the new tab should only show what you put in that tab's group. If you look in the help file for GUICtrlCreateTab, you'll see an example of how to use them.

Everything you want on a single Tab will have to be created before creating the next tab in your script. Otherwise you'll need to have your script switch to the proper tab before adding a new control to it.


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Koda looks interesting. Gui designer definitely would make things easier to visualize than having to write down some numbers on a piece of paper.

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