blindwig Posted July 1, 2005 Share Posted July 1, 2005 A while ago I wrote a "tables" UDF, for doing look-up tables (unique key=value). As I've worked with them, I've wanted one that are faster, and will be sorted when displayed. I also wanted a quick way to search an array, without having to sort it everytime I add something to it.If you don't know how Binary Trees work, don't worry about it. Just think of it this way:instead of having a flat array where the indexes are 0-x, you can have whatever indexes you want. For example:;Create a binary tree $btNew = _BTreeCreate() ;assign some values _BTreeSet($btNew, 1, 'The first item') _BTreeSet($btNew, 2, 'The second item') _BTreeSet($btNew, 'three', 'The third item') _BTreeSet($btNew, 'fourth', 'The fourth item') _BTreeSet($btNew, 'red', 'A warm color') _BTreeSet($btNew, 'august', 'The 8th month') ;retireve a stored value msgbox(0,'RED',_BTreeGet($btNew, 'RED'));keys are not case sensativeAfter putting a bunch of values into the tree, you'll want to optimize it, so it's as fast as it can be:;Create the Binary Tree $btTemp = _BTreeCreate() ;Populate Binary Tree with random key/values ProgressOn('MWR_BTree UDF Test','Populating Keys...') for $i = 1 to 50 $j = Random(1, 1000, 1) _BTreeSet($btTemp, $j, '');set a random key to a blank value ProgressSet($i * 2, $j) Next ProgressOff() ;See how ugly your tree can be MsgBox(0,'MWR_BTree UDF Test: Raw Tree',_BTreePrintKeys($btTemp)) ;See how pretty your tree can be _BTreeOptimize($btTemp) MsgBox(0,'MWR_BTree UDF Test: Optimized Tree',_BTreePrintKeys($btTemp))And here's what the unoptimized tree looks like:CODE ,-------7 ,-------24 | '-------25 | | ,-------54 | '-------116 | | ,-------121 | | | '-------162 | | | | ,-------174 | | | '-------180 | '-------189 ,-------237 | | ,-------240 | | ,-------283 | | | | ,-------290 | | | | | '-------291 | | | | | '-------354 | | | | | '-------437 | | | '-------438 | '-------480 | | ,-------489 | '-------522 | | ,-------537 | | | '-------538 | | ,-------547 | '-------549 | | ,-------602 | | | '-------606 | | | '-------624 | '-------655--------662 | ,-------666 | | '-------667 | ,-------673 | ,-------761 | | | ,-------778 | | '-------808 '-------839 | ,-------843 | ,-------851 | ,-------859 | | | ,-------862 | | '-------910 | | '-------915 | ,-------932 | ,-------938 | | '-------941 | | '-------948 '-------992 '-------998And the optimized one:CODE ,-------7 | '-------24 ,-------25 | '-------54 | '-------116 ,-------121 | | ,-------162 | | | '-------174 | '-------180 | '-------189 | '-------237 ,-------240 | | ,-------283 | | | '-------290 | | ,-------291 | | | '-------354 | | | '-------437 | '-------438 | | ,-------480 | | | '-------489 | '-------522 | | ,-------537 | '-------538 | '-------547--------549 | ,-------602 | | '-------606 | ,-------624 | | '-------655 | | '-------662 | ,-------666 | | | ,-------667 | | | | '-------673 | | '-------761 | | '-------778 | | '-------808 '-------839 | ,-------843 | | '-------851 | ,-------859 | | '-------862 | | '-------910 '-------915 | ,-------932 | | '-------938 '-------941 | ,-------948 '-------992 '-------998MWR_BTree.zip My UDF Threads:Pseudo-Hash: Binary Trees, Flat TablesFiles: Filter by Attribute, Tree List, Recursive Find, Recursive Folders Size, exported to XMLArrays: Nested, Pull Common Elements, Display 2dSystem: Expand Environment Strings, List Drives, List USB DrivesMisc: Multi-Layer Progress Bars, Binary FlagsStrings: Find Char(s) in String, Find String in SetOther UDF Threads I Participated:Base64 Conversions Link to comment Share on other sites More sharing options...
blindwig Posted July 1, 2005 Author Share Posted July 1, 2005 I forgot to say - you have to have the latest beta to run this. To optimize the tree (in the _BTreeOptimize() function), I use the _ArraySort routine in the Array.au3, and it has a bug on some older versions. My UDF Threads:Pseudo-Hash: Binary Trees, Flat TablesFiles: Filter by Attribute, Tree List, Recursive Find, Recursive Folders Size, exported to XMLArrays: Nested, Pull Common Elements, Display 2dSystem: Expand Environment Strings, List Drives, List USB DrivesMisc: Multi-Layer Progress Bars, Binary FlagsStrings: Find Char(s) in String, Find String in SetOther UDF Threads I Participated:Base64 Conversions Link to comment Share on other sites More sharing options...
Valuater Posted July 1, 2005 Share Posted July 1, 2005 That is cool, blindwing 8) Link to comment Share on other sites More sharing options...
blindwig Posted July 4, 2005 Author Share Posted July 4, 2005 I've added a new function to my library, called _BTreeToTable. It takes a binary tree as input, as spits out a table (2d array) where: [x][0]=key [x][1]=value [x][2]=original index And it actually walks the tree, so the keys will be sorted in ascending order. here's the code: CODE ;Returns a table of [x][3], where [x][0]=key, [x][1]=value, [x][2]=original index Func _BTreeToTable(ByRef $BTree) Dim $aOut[$BTree[0][0] + 1][3] If $BTree[0][1] <> 0 Then __BTreeToTable($BTree, $BTree[0][1], $aOut) Return $aOut EndFunc ;private Func __BTreeToTable(ByRef $BTree, $Ptr, ByRef $aKey) If $BTree[$Ptr][1] <> 0 Then __BTreeToTable($BTree, $BTree[$Ptr][1], $aKey) $aKey[0][0]=$aKey[0][0]+1 $aKey[$aKey[0][0]][0]=$BTree[$Ptr][0] $aKey[$aKey[0][0]][1]=$BTree[$Ptr][3] $aKey[$aKey[0][0]][2]=$Ptr If $BTree[$Ptr][2] <> 0 Then __BTreeToTable($BTree, $BTree[$Ptr][2], $aKey) EndFunc And using this new code, I've re-written my optimizing routine. Since the keys are returned in sorted order, I no longer need to rely on _ArraySort, so the routine is now about 4x faster. Here's the new code: CODE ;This will optimize the binary tree (make sure all the branches are balanced) Func _BTreeOptimize(ByRef $BTree, $ProgressTitle = @ScriptName) If $ProgressTitle <> '' Then ProgressOn($ProgressTitle, 'Optimizing Binary Tree...', 'Gathering Keys...') Local $aKeys[$BTree[0][0]+1][3] $aKeys = _BTreeToTable($BTree) If $ProgressTitle <> '' Then ProgressSet(50, 'Restructuring Tree...') $BTree[0][1]=__BTreeOpt($BTree, 1, $BTree[0][0], $aKeys) If $ProgressTitle <> '' Then ProgressSet(99) If $ProgressTitle <> '' Then ProgressOff() EndFunc ;private Func __BTreeOpt(ByRef $BTree, $min, $max, ByRef $aKeys) If $min = $Max Then $BTree[$aKeys[$min][2]][1] = 0 $BTree[$aKeys[$min][2]][2] = 0 Return $aKeys[$min][2] EndIf $mid = int(($min + $max) / 2) If $min = $mid Then $BTree[$aKeys[$mid][2]][1]=0 Else $BTree[$aKeys[$mid][2]][1]=__BTReeOpt($BTree, $Min, $Mid - 1, $aKeys) EndIf If $mid = $max Then $BTree[$aKeys[$mid][2]][2]=0 Else $BTree[$aKeys[$mid][2]][2]=__BTReeOpt($BTree, $Mid + 1, $Max, $aKeys) EndIf Return $aKeys[$mid][2] EndFunc The biggest difference is that it no longer "fixes" the tree - if you've tampered with the array manually, this routine won't find orphaned node like the old one would. The solution for that is simple - don't #%$@&* with the array outside of the _BTree* functions! My UDF Threads:Pseudo-Hash: Binary Trees, Flat TablesFiles: Filter by Attribute, Tree List, Recursive Find, Recursive Folders Size, exported to XMLArrays: Nested, Pull Common Elements, Display 2dSystem: Expand Environment Strings, List Drives, List USB DrivesMisc: Multi-Layer Progress Bars, Binary FlagsStrings: Find Char(s) in String, Find String in SetOther UDF Threads I Participated:Base64 Conversions Link to comment Share on other sites More sharing options...
blindwig Posted July 7, 2005 Author Share Posted July 7, 2005 I've just wrote a routine to remove a key/value pair from the tree. CODE ;Find the key $Key in Binary Tree $BTree, returns it's parent value (or 0 if $key is at root) ;Also sets @Extended to point to the array index of the parent item. Func _BTreeFindParentKey(ByRef $BTree, $Key) Local $BTCur = $BTree[0][1], $BTLast = 0 While $BTCur <> 0 And $BTree[$BTCur][0] <> $Key Select Case (IsNumber($Key) = IsNumber($BTree[$BTCur][0]) And $Key < $BTree[$BTCur][0]) Or (IsNumber($Key) <> IsNumber($BTree[$BTCur][0]) And String($Key) < String($BTree[$BTCur][0])) $BTLast = $BTCur $BTCur = $BTree[$BTCur][1] Case (IsNumber($Key) = IsNumber($BTree[$BTCur][0]) And $Key > $BTree[$BTCur][0]) Or (IsNumber($Key) <> IsNumber($BTree[$BTCur][0]) And String($Key) > String($BTree[$BTCur][0])) $BTLast = $BTCur $BTCur = $BTree[$BTCur][2] EndSelect WEnd If $BTCur = 0 Then SetError(1) ;$Key was not found in this tree Return 'The key "' & $Key & '" was not found in the tree.' Else SetExtended($BTLast) If $BTLast = 0 Then Return 0 Else Return $BTree[$BTLast][0] EndIf EndIf EndFunc ;This function will remove a key from the binary tree. ;Note that it does not actually remove it, it only orpahns it by re-routing the links around it. Func _BTreeDelete(ByRef $BTree, $Key) ;Locate $key in $BTree Local $RetVal = _BTreeGet($BTree, $Key), $ptr = @extended If Not @error Then ;Gather a list of sub-branches under this key Local $aBranch[$BTree[0][0]][3] If $BTree[$ptr][1]<>0 Then __BTreeToTable($BTree, $BTree[$ptr][1], $aBranch) If $BTree[$ptr][2]<>0 Then __BTreeToTable($BTree, $BTree[$ptr][2], $aBranch) _BTreeFindParentKey($BTree, $Key) ;graft the new sub-branch onto the parent branch Local $ParentPtr = @extended If $ParentPtr = 0 Then $BTree[0][1] = __BTreeOpt($BTree, 1, $aBranch[0][0], $aBranch) ElseIf $BTree[$ParentPtr][1] = $ptr Then $BTree[$ParentPtr][1] = __BTreeOpt($BTree, 1, $aBranch[0][0], $aBranch) ElseIf $BTree[$ParentPtr][2] = $ptr Then $BTree[$ParentPtr][2] = __BTreeOpt($BTree, 1, $aBranch[0][0], $aBranch) EndIf ;remove branches from the original item $BTree[$ptr][1] = 0 $BTree[$ptr][2] = 0 Else SetError(1) Return $RetVal EndIf EndFunc My UDF Threads:Pseudo-Hash: Binary Trees, Flat TablesFiles: Filter by Attribute, Tree List, Recursive Find, Recursive Folders Size, exported to XMLArrays: Nested, Pull Common Elements, Display 2dSystem: Expand Environment Strings, List Drives, List USB DrivesMisc: Multi-Layer Progress Bars, Binary FlagsStrings: Find Char(s) in String, Find String in SetOther UDF Threads I Participated:Base64 Conversions Link to comment Share on other sites More sharing options...
condoman Posted July 7, 2005 Share Posted July 7, 2005 Very nice. I am amazed what can be done woth AutoIt3. I wrote a word counting program with C when I was learning it in 1983. Same concept different language. Can you update the zip file with the new changes? Thanks for your effort. Link to comment Share on other sites More sharing options...
HyperChao Posted July 14, 2005 Share Posted July 14, 2005 (edited) Since you don't use _ArraySort anymore, is v3.1.1 good enough? Also, it doesn't seem that the zip file attached in the first post is updated with your new functions... As for your algorithm, how does it handle adding new elements? Greater than, on the right, less than to the left, but what about when it's equal? Does it leave the tree unaltered? Or am I just totally confused? I'm not sure about this key and value business. Edited July 14, 2005 by HyperChao Link to comment Share on other sites More sharing options...
blindwig Posted July 14, 2005 Author Share Posted July 14, 2005 Since you don't use _ArraySort anymore, is v3.1.1 good enough? Also, it doesn't seem that the zip file attached in the first post is updated with your new functions...Correct, I no longer need the lates Betano, the ZIP file is still old. Get it, then patch it with the functions I have posted.As for your algorithm, how does it handle adding new elements? Greater than, on the right, less than to the left, but what about when it's equal? Does it leave the tree unaltered? Or am I just totally confused? I'm not sure about this key and value business.Yes, higher and lower key values spawn new branches. Similiar key values always over-write older ones.If you just want to use the tree to store unique values, then just add keys, and don't worry about their values. The purpose of this UDF is to quickly store and retreive information (values) based on a unique key, but if the key *IS* the information, then no additional data is required. You'll notice on the _BTreeSet() function, the $Value parameter is optional. My UDF Threads:Pseudo-Hash: Binary Trees, Flat TablesFiles: Filter by Attribute, Tree List, Recursive Find, Recursive Folders Size, exported to XMLArrays: Nested, Pull Common Elements, Display 2dSystem: Expand Environment Strings, List Drives, List USB DrivesMisc: Multi-Layer Progress Bars, Binary FlagsStrings: Find Char(s) in String, Find String in SetOther UDF Threads I Participated:Base64 Conversions Link to comment Share on other sites More sharing options...
Insolence Posted July 14, 2005 Share Posted July 14, 2005 I'm very impressed, I don't understand this stuff quite yet... good job "I thoroughly disapprove of duels. If a man should challenge me, I would take him kindly and forgivingly by the hand and lead him to a quiet place and kill him." - Mark TwainPatient: "It hurts when I do $var_"Doctor: "Don't do $var_" - Lar. Link to comment Share on other sites More sharing options...
SlimShady Posted July 14, 2005 Share Posted July 14, 2005 Just the description of this makes me excited to use them very nice Link to comment Share on other sites More sharing options...
layer Posted July 14, 2005 Share Posted July 14, 2005 I wish I was good with arrays... FootbaG Link to comment Share on other sites More sharing options...
blindwig Posted July 15, 2005 Author Share Posted July 15, 2005 I'm very impressed, I don't understand this stuff quite yet... good job <{POST_SNAPBACK}>It's not too complicated, my functions wrap up all the nitty-gritty stuff. It works like this:First thing to do is create a binary tree variable:$btMyData = _BTreeCreate()The main purpose for these routines is to associate data (a number, string, or even an array) with a unique key (which is typically a number, but can be a string or even an array):_BTreeSet($btMyData, 1, 'first bit of info')Now the key '1' contains the data 'first bit of info'To retreive the data using the key:$vData = _BTreeGet($btMyData, 1)And that will return 'first bit of info'Now, key must be unique, so if you try to put the same key in with different data:_BTreeSet($btMyData, 1, 'second bit of info')Now the key '1' is associated with the data 'second bit of info', and the original data 'first bit of info' has been destroyed.Now, that's if you want to have a unique set of keys and some associated data. The second way to use my functions is if you want to make a list of data, but want to make sure that you don't duplicate any data. In this case, you would use the keys as data (since they are forced to be unique) and just not associate any data with them:$btMyData = _BTreeCreate() _BTreeSet($btMyData, 'some data') _BTreeSet($btMyData, 'some more data') _BTreeSet($btMyData, 'even more data') _BTreeSet($btMyData, 'some more data')Now in the example above, the tree will only have 3 entries, since 'some more data' was keyed twice. So you can use my routine to store data that you want to keep it unique (for example if you want a list of files, but you want to make sure that each file is only listed once)The function _BTreeGet() sets @error if the key was not found, so you can use that to check for the existence of keys:$vRetVal = _BTreeGet($btMyData, 'crazy data') if @Error then MsgBox(0, 'not found', $vRetVal)One of the big limitations of binary trees is that they are designed to take random values (keys). They don't do well if you give them values that are sorted in order (either ascending or descnding). For example:For $i = 1 to 50 _BTreeSet($btMyData, $i) NextThis code would give you a very slow tree. Not even a tree really - more like a linked list. If you've worked with those before, you know that they can be very slow.To fix this, either make sure that you put stuff in in a random order, or run _BTreeOptimize every once in a while.I'm thinking of a way to write an Array-to-BTree routine, but haven't done it yet (mostly because I haven't needed one yet, and I write my stuff on a when-I-need-it basis )Anyway, I hope that gives some insight into how to work with my BTree routines. Any questions, ask away... My UDF Threads:Pseudo-Hash: Binary Trees, Flat TablesFiles: Filter by Attribute, Tree List, Recursive Find, Recursive Folders Size, exported to XMLArrays: Nested, Pull Common Elements, Display 2dSystem: Expand Environment Strings, List Drives, List USB DrivesMisc: Multi-Layer Progress Bars, Binary FlagsStrings: Find Char(s) in String, Find String in SetOther UDF Threads I Participated:Base64 Conversions Link to comment Share on other sites More sharing options...
Insolence Posted July 15, 2005 Share Posted July 15, 2005 So it's sort of like a hashtable? Thank you very much for your time in explaining it. "I thoroughly disapprove of duels. If a man should challenge me, I would take him kindly and forgivingly by the hand and lead him to a quiet place and kill him." - Mark TwainPatient: "It hurts when I do $var_"Doctor: "Don't do $var_" - Lar. Link to comment Share on other sites More sharing options...
blindwig Posted July 15, 2005 Author Share Posted July 15, 2005 So it's sort of like a hashtable? Thank you very much for your time in explaining it.<{POST_SNAPBACK}>Yes, I designed it to work very much like a hash table. infact, if you wanted a true hash table, just write a hash routine to hash the key before submitting it:_BTreeSet($btMyData, Hash($Key), $Data) $RetVal = _BTreeGet($btMyData, Hash($Key), $Data)And like I said, you can also use it to store a unique list (using the keys as values and not providing or checking the associated data values) My UDF Threads:Pseudo-Hash: Binary Trees, Flat TablesFiles: Filter by Attribute, Tree List, Recursive Find, Recursive Folders Size, exported to XMLArrays: Nested, Pull Common Elements, Display 2dSystem: Expand Environment Strings, List Drives, List USB DrivesMisc: Multi-Layer Progress Bars, Binary FlagsStrings: Find Char(s) in String, Find String in SetOther UDF Threads I Participated:Base64 Conversions Link to comment Share on other sites More sharing options...
blindwig Posted July 27, 2005 Author Share Posted July 27, 2005 (edited) I've written 2 more functions for creating a Binary Tree from an existing array.Use _BTreeFromArray1() for 1-d arrays and _BTreeFromArray2() for 2-d arrays.These functions use _ArraySort(), so make sure you are using the latest version of that (the 3.1.1 version has a bug in it)CODE;Returns a Binary Tree keyed with values found in 1-d array $aInFunc _BTreeFromArray1(ByRef $aIn, $iBase = 1) Local $i, $InTop, $Next = 0 ;Create the output structure If $iBase Then $iBase = 1 $InTop = $aIn[0] Else $iBase = 0 $InTop = UBound($aIn, 1) - 1 EndIf Dim $btOut[$InTop + 2 - $iBase][4] For $i = $iBase To $InTop $btOut[0][0] = $btOut[0][0] + 1 $btOut[$btOut[0][0]][0] = $aIn[$i] Next _ArraySort($btOut, 0, 1, $btOut[0][0], 2, 0) ;Remove duplicates $i = $iBase While $i <= $btOut[0][0] - $Next While $i + $Next + 1 <= $btOut[0][0] And $btOut[$i][0] = $btOut[$i + $Next + 1][0] $Next = $Next + 1 WEnd $i = $i + 1 If $Next And $i + $Next + 1 <= $btOut[0][0] Then $btOut[$i][0] = $btOut[$i + $Next][0] EndIf WEnd $btOut[0][0] = $i - 1 ReDim $btOut[$i][4] ;Build Tree Structure $btOut[0][1] = __BTreeFromArray($btOut, 1, $btOut[0][0]) Return $btOutEndFunc;Returns a Binary Tree keyed with values found in 2-d array $aIn;keys are taken from $aIn[x][$iKey] and data is taken from $aIn[x][$iData]Func _BTreeFromArray2(ByRef $aIn, $iBase = 1, $iKey = 0, $iData = 1) Local $i, $InTop, $Next = 0 ;Create the output structure If $iBase Then $iBase = 1 $InTop = $aIn[0][0] Else $iBase = 0 $InTop = UBound($aIn, 1) - 1 EndIf Dim $btOut[$InTop + 2 - $iBase][4] For $i = $iBase To $InTop $btOut[0][0] = $btOut[0][0] + 1 $btOut[$btOut[0][0]][0] = $aIn[$i][$iKey] $btOut[$btOut[0][0]][3] = $aIn[$i][$iData] Next _ArraySort($btOut, 0, 1, $btOut[0][0], 4, 0) ;Remove duplicates $i = 1 While $i <= $btOut[0][0] - $Next While $i + $Next + 1 <= $btOut[0][0] And $btOut[$i][0] = $btOut[$i + $Next + 1][0] $Next = $Next + 1 WEnd $i = $i + 1 If $Next And $i + $Next + 1 <= $btOut[0][0] Then $btOut[$i][0] = $btOut[$i + $Next][0] $btOut[$i][3] = $btOut[$i + $Next][3] EndIf WEnd $btOut[0][0] = $i - 1 ReDim $btOut[$i][4] ;Build Tree Structure $btOut[0][1] = __BTreeFromArray($btOut, 1, $btOut[0][0]) Return $btOutEndFunc;privateFunc __BTreeFromArray(ByRef $BTree, $min, $max) If $min = $Max Then $BTree[$min][1] = 0 $BTree[$min][2] = 0 Return $min EndIf $mid = Round(($min + $max) / 2) If $min = $mid Then $BTree[$mid][1]=0 Else $BTree[$mid][1]=__BTreeFromArray($BTree, $Min, $Mid - 1) EndIf If $mid = $max Then $BTree[$mid][2]=0 Else $BTree[$mid][2]=__BTreeFromArray($BTree, $Mid + 1, $Max) EndIf Return $midEndFuncAnd some examples:#include <MWR_BTree.au3> $aTemp = StringSplit('a,b,c,d,e,f,g,h,i,j,k,l,m',',') $btTemp = _BtreeFromArray1($aTemp) MsgBox(0,'From 1-d Array',_BTreePrintKeys($btTemp)) $aTemp = IniReadSection(@WindowsDir & '\System.Ini', '386enh') $btTemp = _BtreeFromArray2($aTemp) MsgBox(0,'From 2-d Array',_BTreePrintKeys($btTemp))Edit: Code patch. Edited July 28, 2005 by blindwig My UDF Threads:Pseudo-Hash: Binary Trees, Flat TablesFiles: Filter by Attribute, Tree List, Recursive Find, Recursive Folders Size, exported to XMLArrays: Nested, Pull Common Elements, Display 2dSystem: Expand Environment Strings, List Drives, List USB DrivesMisc: Multi-Layer Progress Bars, Binary FlagsStrings: Find Char(s) in String, Find String in SetOther UDF Threads I Participated:Base64 Conversions Link to comment Share on other sites More sharing options...
blindwig Posted July 28, 2005 Author Share Posted July 28, 2005 Fixed a bug with the above routines (the _BTreeFromArray() routines) and pasted the new code into the above post. My UDF Threads:Pseudo-Hash: Binary Trees, Flat TablesFiles: Filter by Attribute, Tree List, Recursive Find, Recursive Folders Size, exported to XMLArrays: Nested, Pull Common Elements, Display 2dSystem: Expand Environment Strings, List Drives, List USB DrivesMisc: Multi-Layer Progress Bars, Binary FlagsStrings: Find Char(s) in String, Find String in SetOther UDF Threads I Participated:Base64 Conversions Link to comment Share on other sites More sharing options...
ohgreat Posted October 5, 2005 Share Posted October 5, 2005 Thanks for the neat code, was about to write something similar myself. I've merged your original version plus all changes to date into the attached file below to save hassle for others. Cheers MWR_BTree.au3 Link to comment Share on other sites More sharing options...
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