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Posted

hi autoit forumers again ;D :oops:

um for example..i got an input and while my gui is running .. doing some action ...where its required to read number from input...

is it posible to make it like so while its running and if i change the number in the input it will read the new number when it comes to the point where it needs to read the data from that input and use it..

i remmeber using OnEvent.. but when u use OnEvent thingy the gui works whole diff way :D

so any other choices?

Proud of AutoIt Proud of MySelf :)

  • Moderators
Posted

tomashen,

Do you mean something like this? The label is updated as soon as you change the input: :D

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#include <EditConstants.au3>
#include <WinAPI.au3>

$hGUI = GUICreate("Test", 500, 500)

$hInput = GUICtrlCreateInput("", 10, 10, 200, 20)

$hLabel = GUICtrlCreateLabel("", 10, 100, 200, 20)

GUISetState()

GUIRegisterMsg($WM_COMMAND, "_WM_COMMAND")

While 1

    Switch GUIGetMsg()
        Case $GUI_EVENT_CLOSE
            Exit
    EndSwitch

WEnd

Func _WM_COMMAND($hWHnd, $iMsg, $wParam, $lParam)

    ; If it was an update message from our input
    If _WinAPI_HiWord($wParam) = $EN_CHANGE And _WinAPI_LoWord($wParam) = $hInput Then

        ; Set the label to the new data
        GUICtrlSetData($hLabel, GUICtrlRead($hInput))

    EndIf

EndFunc   ;==>_WM_COMMAND

M23

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Posted (edited)

yea exactly that :( :(

thank you once again MELBA23 ! :(:)

trying to use this now but looks complicated :D

nvm learned it :D:rip::oops::D :D

Edited by tomashen

Proud of AutoIt Proud of MySelf :)

  • Moderators
Posted

tomashen,

You might like to read the GUIRegisterMsg tutorial in the Wiki if you want to learn more about how to intercept messages sent by your GUI. :D

M23

P.S. And a lot fewer emoticons in future please! :oops:

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

  Reveal hidden contents

 

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