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malu05

TCPSend Header for PS Move Server

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Im trying to get the Move.Me server to work with autoIT.

Posted Image

The server does sucesfully recive the commands i send but don't regonize them. So i guess they are formated wrongly.

According to the documentation (http://webassetsi.scea.com/pscomauth/gro...ebasset/moveme-network-protoco) page 7

It descripes the Table 2 Client Command Header and the Table 3 Client Command Payload.

So if i want to initialize a connection with the server i need

The Client Command: 0x0

The UDP port that the my client wants the server to send to: 65532

Size of the payload: 0x4

That would in rough terms be something like

TCPSend(Binary("0x00000000"&"00000004"&"0000FFFC"))

But that fails.

Anyone got a idea how to format it correctly?


[center][u]WoW Machinima Tool[/u] (Tool for Machinima Artists) [/center]

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Wow, I'm really interested in this topic.

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Tried doing a htonl() on them aswell. But it still fails


[center][u]WoW Machinima Tool[/u] (Tool for Machinima Artists) [/center]

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Binary("0x00000000"&"04000000"&"FCFF0000") gave a TCP read error on the server.


[center][u]WoW Machinima Tool[/u] (Tool for Machinima Artists) [/center]

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Have you got any progress?

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