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Resize D3D game Window below threshold


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I would like to resize a windowed game which allows a minimum window size of 800x600 to a size below that (i.e. 640x480). Winmove($title,0,0,640,480) does not work in this case since the minimum possible size it can set the window to is 800x600.

Could anyone give me any pointers on how to accomplish this task ?

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level20peon,

Could anyone give me any pointers on how to accomplish this task ?

No - but we can point you to the Forum Rules where you will see that any discussion of using AutoIt to interact with games is forbidden here. ;)

Please make sure you follow those rules when posting in future. :)

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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