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MrShull

Need Some Help

2 posts in this topic

WinWaitActive("Blank") ;The script waits for the window named "The Game" to become active.

WinMove("blank", "", 0, 0) ;Once active it moves it to the top left of the screen.

Sleep(2000) ;Pauses for 500ms which is 1/2 a second

Send("{S}")

Sleep(500)

Send("{S}")

Sleep(500)

Send("{S}")

This is what I have so far.

I am trying to Press S then when a certain pixel pops up press S s s kinda fast then move down then up. In a loop.

I am starting at the Basics atm I am trying to get my script to just press S then S then S. But only press's S once.

Any help?

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MrShull,

I told you here that discussion of game automation is not permitted here. You obviously did not the read the Forum Rules to which I linked. :D

If you post another bot request you will be permanently removed from the community. :huh:

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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