Valik Posted March 12, 2004 Posted March 12, 2004 Why not use PixelGetColor or something to track the ball? Oh wait, that will find the paddles, too.
Bartokv Posted March 12, 2004 Posted March 12, 2004 Hmmm, maybe make a function to check if the overall shape is a cube, and not a rectangle?
zCoCoz Posted March 25, 2004 Posted March 25, 2004 hmm maybe this would work Func KillEnemy() Punch( "Other Player", "Hard" ) Brake( "Other Player", "Paddle", "100000000000" ) Laugh( "Other Player", "He's a loser" ) KillEnemy() EndFunc KillEnemy() use that it will get them good
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