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Hi all.

I need to learn something about arrays. I have looked at a lot of post's, but am still left wondering.

I use _filereadtoarray to fill $Glist[].

I am now using $Glist[] like this

$bHT = 0
Dim $var[$Glist[0]]
For $z = 1 to $Glist[0] - 1
    $var[$z] = GUICtrlCreateButton(StringTrimRight($Glist[$z], 1), 30, $bHT)

This does create the button, but the controlID is always a number. Take a look at this snippet

Dim $hControl[27][4]
For $i = 0 To 26
    $hControl[$i][0] = GUICtrlCreateRadio ($asLabels[$i+1], 27, 100+$i*20, 150, 20)
    $hControl[$i][1] = GUICtrlCreateInput ("1", 200, 100+$i*20, 100, 17)
    $hControl[$i][2] = GUICtrlCreateButton ("Set", 330, 100+$i*20, 40, 17)
    $hControl[$i][3] = GUICtrlCreateButton ("Info", 390, 100+$i*20, 40, 17)

Here the button will be assigned $hControl and something in the array.

How would I construct, I guess it would be a multidimensional array, that passes a $variable with a name as that button controlID? So that I can properly refernce to it in something like a CtrlSetOnEvent?

Everytime I think I have it figured out, I get stuck when I use $whatevervariable = createctrl. Even though that $whatevervariable = $variableIwant prior to createctrl, the controlID is never $variableIwant, but always $whatevervariable. It is like the variable I use, no matter if it SHOULD = something else, is seen only as what is printed on the screen.

I don't wish to contruct the buttons or events for buttons prior, but use the values in the array to dictate how many buttons/events at runtime. I need a $varIwant + $nextnumber = create button so that I can reference to $varIwantnextnumber.

Does this make any sense?

Granted I am very new to this, but there seems to be a lot of confusion with arrays and lot's of snippets and tips, but no really good definitive guidline. At least none I have found wit AutoIT.

BTW, AutoIT is awesome. Thnx to you devolopers



BTW2, I posted very similar in GUI forum, but found more array stuff here so rephrased it.

Edited by sulfurious
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So I solved half of the issue. Turns out the Assign function does the trick.

For $x = 1 to $array[0] - 1
    $bh = $bh + 30
    Assign("button" & $x, GUICtrlCreateButton($array[$x], 30, $bh)) 
    GUICtrlSetOnEvent(-1, "_func1")

However, am I right in that the "_func1" in the setonevent cannot have any ($,$) variables assigned? Here is the verification that Assign gives the correct CtrlID to $button[$]

Func _func1()
    If @GUI_CtrlId = $button1 Then
        MsgBox(0, "", "it is button1")

If I cannot dyamically assign _func1 with ($,$) from that SetOnEvent, then I must do it in the _func1(). I have tried a for/next to fill in $button($) with the counter, but the for/next did not operate for some reason. I also tried "$button1", but that was incorrect. I could just hardcode the routine, but really wish to learn to do it dynamically.

Any ideas?


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Well, solved but not in the fashion I really want. Here is what works.

#include <GUIConstants.au3>
#include <file.au3>
Opt("GUIOnEventMode", 1)
Dim $array,  $bh = 0
_FileReadToArray("c:\Glist.txt", $array)
$win = GUICreate("My GUI", 500, 500)                        
GUISetOnEvent($GUI_EVENT_CLOSE, "_btDLX")                    
GUICtrlCreateLabel("Click to download", 30, 10)                
For $x = 1 to $array[0] - 1
    $bh = $bh + 30    
    Assign("button" & $x, GUICtrlCreateButton(StringTrimRight($array[$x], 1), 30, $bh)) 
;Assign($aa, "_func1" & $x)
    GUICtrlSetOnEvent(-1, "_func1")
While 1
    Sleep(1000); Idle around
Func _func1()
    Case @GUI_CtrlId = $button1
        MsgBox(0, "", "array component is  " & $array[1])
    ;call function 
    Case @GUI_CtrlId = $button2
        MsgBox(0, "", "array component is  " & $array[2])
Func _btDLX()
EndFunc;==>$download window close with X

I still wish I could figure out how to either assign in the for/next loop, or assign within the function a way to not have to hard code those events in. If my textfile changes (which I plan on) then I either have to build in select/case for futures or recode in the future.

For now I will get the rest of the script done and then continue the battle.


Edited by sulfurious
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