markus696979 Posted November 7, 2012 Posted November 7, 2012 Ok so I'm looking to write a auto aim program for a game. The problem is that it is a console game so I can't manipulate the game image files to say add a red dot to a graphic for the crosshair to aim at. It mainly gona b a part player controlled part PC controlled via connection to PC video input. First obstacle to over come is graphic recognition. I was thinking almost like a fingerprint recognition where I would setup specific pixel reference points like and if statements. But BC the object may b constantly in motion. Is there a way to recognize like a specific file saved image which will most definitely be different sizes to simulate different depths. I understand this is gona b very work intensive and I'm willing to put in the work. I'm just looking for ideas to point me in the right direction. Preferably would b an idea as to how to interpret the way the PC interprets the video input is one avenue or a way to add a graphic over a streaming incoming video. Any ideas would be great. I know this would b a real challenge for a veteran here. Or it maybe something that been done an solved a long time ago
Moderators Melba23 Posted November 7, 2012 Moderators Posted November 7, 2012 markus696979,Welcome to the AutoIt forum. But you have not made a good start. Not only have you doubleposted, but you appear to have missed the Forum Rules on your way in. Please read them now - particualry the bit about not discussing game automation - and then you will understand why you will get no help and this thread will now be locked. See you soon with a legitimate question I hope. M23 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area
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