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markus696979

bot help graphic recognition ideas

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markus696979

Ok so I'm looking to write a auto aim program for a game. The problem is that it is a console game so I can't manipulate the game image files to say add a red dot to a graphic for the crosshair to aim at. It mainly gona b a part player controlled part PC controlled via connection to PC video input. First obstacle to over come is graphic recognition. I was thinking almost like a fingerprint recognition where I would setup specific pixel reference points like and if statements. But BC the object may b constantly in motion. Is there a way to recognize like a specific file saved image which will most definitely be different sizes to simulate different depths.

I understand this is gona b very work intensive and I'm willing to put in the work. I'm just looking for ideas to point me in the right direction. Preferably would b an idea as to how to interpret the way the PC interprets the video input is one avenue or a way to add a graphic over a streaming incoming video. Any ideas would be great. I know this would b a real challenge for a veteran here. Or it maybe something that been done an solved a long time ago

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Melba23

markus696979,

Welcome to the AutoIt forum. :)

But you have not made a good start. Not only have you doubleposted, but you appear to have missed the Forum Rules on your way in. Please read them now - particualry the bit about not discussing game automation - and then you will understand why you will get no help and this thread will now be locked. :naughty:

See you soon with a legitimate question I hope. :)

M23


Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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