markus696979 Posted November 7, 2012 Share Posted November 7, 2012 Ok so I'm looking to write a auto aim program for a game. The problem is that it is a console game so I can't manipulate the game image files to say add a red dot to a graphic for the crosshair to aim at. It mainly gona b a part player controlled part PC controlled via connection to PC video input. First obstacle to over come is graphic recognition. I was thinking almost like a fingerprint recognition where I would setup specific pixel reference points like and if statements. But BC the object may b constantly in motion. Is there a way to recognize like a specific file saved image which will most definitely be different sizes to simulate different depths. I understand this is gona b very work intensive and I'm willing to put in the work. I'm just looking for ideas to point me in the right direction. Preferably would b an idea as to how to interpret the way the PC interprets the video input is one avenue or a way to add a graphic over a streaming incoming video. Any ideas would be great. I know this would b a real challenge for a veteran here. Or it maybe something that been done an solved a long time ago Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted November 7, 2012 Moderators Share Posted November 7, 2012 markus696979,Welcome to the AutoIt forum. But you have not made a good start. Not only have you doubleposted, but you appear to have missed the Forum Rules on your way in. Please read them now - particualry the bit about not discussing game automation - and then you will understand why you will get no help and this thread will now be locked. See you soon with a legitimate question I hope. M23 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
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