Sign in to follow this  
Followers 0
gerym

Help : loop the searching process using imageseacrh

4 posts in this topic

#1 ·  Posted (edited)

Hi everybody.

I'm now playing a memory match game , flip 2 pics , if match >>> ok , if wrong ... try others . I have an idea to make it faster than using my memory . I use ImageSearch and it works when search images but i don't know how to make it loop ... I mean my program must loop till it finds all of images . Any ideas for me plz ????

btw , my idea can explain is :

first ... auto click and scan all image to get the cordinate of all same picture ...

second , if one image has 2 cordinates , click 2 cordinates to complete a pairs...

u know what I mean ?

Edited by gerym

Share this post


Link to post
Share on other sites



gerym,

Welcome to the AutoIt forum. :)

Is this a game you have written in AutoIt or a third-pary app? If the latter, please read the Forum Rules - particularly the bit about not discussing game automation. ;)

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

Share this post


Link to post
Share on other sites

#3 ·  Posted (edited)

a stupid flash game of my friends ... he said i can't play faster than him and .. so true ^^! . but when I play it I think I can make an auto for it :D

Edited by gerym

Share this post


Link to post
Share on other sites

gerym,

Then I am afraid that your thread is contrary to the rules to which I linked and will now be locked. :naughty:

I hope to see you soon with a legitimate question. :)

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  
Followers 0