Jump to content
Sign in to follow this  
JackyTooStrong

Need help with a simple toggle red dot shotbot script!

Recommended Posts

JackyTooStrong

Hey all! I've been using Autoit for quite some time now and I figured that this program would be perfect for something like this so I made a forum acc to ask for some help.

I know some basic programming in java, turing and assembly language. However Im not quite familiar with this program so I have no clue where to start :S


Firefall Shotbot
-A script that sends a left click when the dot crosshair turns 'red', sleep, searches for the red pixels again.
-On/Off Toggle (On the bottom of the priority list).

Here's an example of the crosshair turning red when detecting an enemy:

No enemy detected.

ykunQgY.jpg

 

 

Enemy Detected within the dot (turns red).

KbT9bTC.jpg

I tried to search around for some existing crosshair shotbot scripts so I can throw one together but I can't seem to find any.
Any help is appreciated :) Thanks in advanced!

For those if you curious, the game is called Firefall :)

>

Edited by JackyTooStrong

Share this post


Link to post
Share on other sites
DW1

Please take a look at the forum rules

 

Launching, automation or script interaction with games or game servers, regardless of the game.

 

Welcome to the forums though, and I hope you will stick around to learn this wonderful language.

Edited by danwilli

Share this post


Link to post
Share on other sites
JackyTooStrong

Oh I misread, I thought this section was meant for this kind of stuff, sorry.

Share this post


Link to post
Share on other sites
DW1

Oh I misread, I thought this section was meant for this kind of stuff, sorry.

No worries man, thanks for understanding.  I hope to see you back soon with another question :)

Share this post


Link to post
Share on other sites
JackyTooStrong

Working on the script atm, found a cool tutorial. Can I post my progress here for criticism? Or is this not allowed?

Share this post


Link to post
Share on other sites
DW1

Working on the script atm, found a cool tutorial. Can I post my progress here for criticism? Or is this not allowed?

If it is related to game automation/interaction at all, then no, it is not allowed.  Because this thread is focused on games, it will likely be closed by a moderator soon, however as I stated previously, please do stick around and learn the language outside of game automation/interaction, it's a great language and a great forum.

Share this post


Link to post
Share on other sites
Melba23

JackyTooStrong.

danwilli is quite right - please read the Forum rules (the link is also at bottom right of each page) - particularly the bit about not discussing game automation# - before you post again. Thread locked. :naughty:

But welcome to the AutoIt forum - and see you soon with a legitimate question I hope. :)

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×