Rafaelinio Posted November 1, 2013 Posted November 1, 2013 HI guys. #include <GUIConstantsEx.au3> GUI() Func GUI() Local $msg, $Button1, $MsgTitle, $Message, $ChckBox1 GUICreate("Simple Program Generator") Opt("GUICoordMode", 2) $Button1 = GUICtrlCreateButton("Create a simple message box",1,1, 402, 50) $ChckBox1 = GUICtrlCreateCheckbox("Loop", -400, 0, 50, 50) GUISetState() While 1 $msg = GUIGetMsg() Select Case $msg = $GUI_EVENT_CLOSE ExitLoop Case $msg = $Button1 $MsgTitle = InputBox("Insert Title", "Please Insert Your Message Box Title:") $Message = InputBox("Insert Message", "Please Insert The Message:") MsgBox(0, $MsgTitle, $Message) Case $msg = $ChckBox1 EndSelect Wend EndFunc how do i tell if check box is checked so when i press the button it loops the message?
Solution Zedna Posted November 1, 2013 Solution Posted November 1, 2013 I don't know what you mean by looping MessageBox inside GUI which is nonsense, so here is only answer for question about reading state of chcekbox #include <GUIConstantsEx.au3> Global $checked Local $msg, $Button1, $MsgTitle, $Message, $ChckBox1 GUICreate("Simple Program Generator") Opt("GUICoordMode", 2) $Button1 = GUICtrlCreateButton("Create a simple message box",1,1, 402, 50) $ChckBox1 = GUICtrlCreateCheckbox("Loop", -400, 0, 50, 50) GUISetState() While 1 $msg = GUIGetMsg() Select Case $msg = $GUI_EVENT_CLOSE ExitLoop Case $msg = $Button1 $MsgTitle = InputBox("Insert Title", "Please Insert Your Message Box Title:") $Message = InputBox("Insert Message", "Please Insert The Message:") $checked = BitAND(GUICtrlRead($ChckBox1), $GUI_CHECKED) = $GUI_CHECKED If $checked Then MsgBox(0, $MsgTitle & ' checked', $Message) Else MsgBox(0, $MsgTitle & ' not checked', $Message) EndIf Case $msg = $ChckBox1 EndSelect Wend Resources UDF ResourcesEx UDF AutoIt Forum Search
Rafaelinio Posted November 1, 2013 Author Posted November 1, 2013 I mean loopinng a message for how long the user wants to(still didnt added that option) but thanks anyways
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