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Using AutoIt3 as a testing tool after Jenkins build

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I'm a game developer and we're finally getting to the point where I can start working on some tests for my game.

I'm kind of familiar with AutoIt3 so I decided to write a script to smoke test my game.

We build our game using Jenkins and have a slave Windows Jenkins machine to do any visual tests that need to be done (and also compile the game due to a bug in Unity's -nographics parameter causing the builds to be corrupt without this workaround :P).

My question is...is there a way to report to Jenkins the pass/fail results of the smoke test and have it formatted in some way readable to Jenkins?

I've been staring at Ant and xUnit stuff (and RobotFramework and a bunch of other stuff) but all that stuff seems confusing and not exactly straight forward :(

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Unfortunately, what you want to do is classed as "game interaction" and so discussion is not permitted here. I appreciate that you are testing, not playing, the game but the Forum rules are quite clear:


"Do not ask for help with AutoIt scripts, post links to, or start discussion topics on the following subjects


Launching, automation or script interaction with games or game servers, regardless of the game"

So I am afraind that I am going to have to lock the thread. :(


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:


ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area


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