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momar33

Trouble Using One Function for Several Buttons

2 posts in this topic

#1 ·  Posted (edited)

I have a poker timer program that has a feature to add a re-buy.  Currently the re-buy is just used to calculate the number of chips at the table and pot size.

 

I am trying to add functionality to keep track of who did the re-buy.

I have added functionality to add players names, which get saved to an array.

 

What I would like the "Add Re-buy" button to do is bring up a second gui with a button for each player currently in the game.

 

Since the number of players changes, I am using a for loop to create the buttons.

 

The problem comes when I try to determine which button was pressed.

 

I am using GUIOnEventMode.

 

Since I don't know how many buttons there will be, I can't create functions for each of the buttons.

 

Instead what I am trying to do is have one Function that all buttons call.

 

This seems to work fine, if i want all the buttons to do the same thing.

 

Is there a way I can use my single function (RebuyAdded) to determine which of the buttons was pressed?

 

Here is the code for my secondary Gui:

<snip>

Edited by Melba23
Code removed

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#2 ·  Posted (edited)

momar33,

I am surprised that as a member of such long standing you appear not to have read the Forum rules. Please read them now (there is also a link at bottom right of each page) - particularly the bit about not discussing game automation - and then you will understand why you will get no help and this thread will now be locked.

M23

Edit: A PM exchange has cleared the OP from any wrongdoing - the script is an aid to a real-life card game with flesh-and-blood players and cardboard cards - but I am leaving the lock in place. :)

The answer to the OP's problem is, of course, @GUI_CtrlId - and the answer to not getting your thread locked unnecessarily is to avoid using the "G-word" when you post. ;)

Edited by Melba23

Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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      The debate about linear, parallel and binary search methods was rather interesting and, in an attempt to be diplomatic, I decided to combine @jchd's suggestion with @LarsJ's binary search example. I decided that the binary search algorithm required modification to make it more linear. As usual, 'if you invent something, it probably already exists and if it already exists, it exists for a reason'. My first attempt was not all that good. The code worked but was really a mess. I blame peer pressure (to post an example of a parallel search method).  I will delete that old code in due course.
      With a little memory jogging and a glance at the help file, the solution turned out to be quite easy: I just needed a better understanding of Euler. Further modification will be needed to work with more complicated unicode strings. The output could be returned as an array or a delimitered string. I'm not so interested in those details. I'm just going to post the algorithm for now and anyone, who wants to, can modify it to suit their needs. Both arrays must contain at least 1 element.
      Local $aFoo = [0,1,2,3,4,5,6,7,9,10,11,12,13,14,15,16,19,20,23,24,26,30,35,39,40,41] Local $aBar = [0,1,5,6,7,8,9,10,11,12,13,14,17,18,19,21,24,25,26,27,34,35,38,40] ParallelExponetialSearch($aFoo, $aBar) ; Compares two lists - returning positive matches. Each input array must be unique (individually) and in alphabetical order. Func ParallelExponetialSearch($aFoo, $aBar) Local $sFind, _ $iMin_F = -1, $iMax_F = UBound($aFoo) -1, $Lo_F = $iMin_F, $Hi_F, _ $iMin_B = -1, $iMax_B = UBound($aBar) -1, $Lo_B = $iMin_B, $Hi_B While $iMin_F < $iMax_F And $iMin_B < $iMax_B ; Toggle Arrays - Which array has most untested elements? This is the one we want to search next, ; so we can bypass more comparisons because (in theory) mismatches have a greater chance of being skipped. If $iMax_F - $iMin_F >= $iMax_B - $iMin_B Then ; $aFoo has more (or an equal number of) untested elements $Hi_F = $iMax_F $iMin_B += 1 $sFind = $aBar[$iMin_B] While $Lo_F < $Hi_F ; search $aFoo For $i = 0 To Floor(Log($Hi_F - $Lo_F) / Log(2)) $Lo_F = $iMin_F + 2^$i If $aFoo[$Lo_F] = $sFind Then $iMin_F = $Lo_F ; each match should be added to the output [perhaps an array] ConsoleWrite($sFind & " found at $aFoo[" & $Lo_F & "] = $aBar[" & $iMin_B & "]" & @LF) ExitLoop 2 ElseIf $aFoo[$Lo_F] > $sFind Then $Hi_F = $Lo_F -1 $iMin_F += Floor(2^($i -1)) $Lo_F = $iMin_F ContinueLoop 2 EndIf Next $iMin_F = $Lo_F ; minimum increment is one WEnd Else ; $aBar has more untested elements $Hi_B = $iMax_B $iMin_F += 1 $sFind = $aFoo[$iMin_F] While $Lo_B < $Hi_B ; search $aBar For $i = 0 To Floor(Log($Hi_B - $Lo_B) / Log(2)) $Lo_B = $iMin_B + 2^$i If $aBar[$Lo_B] = $sFind Then $iMin_B = $Lo_B ; each match should be added to the output [perhaps an array] ConsoleWrite($sFind & " found at $aFoo[" & $iMin_F & "] = $aBar[" & $Lo_B & "]" & @LF) ExitLoop 2 ElseIf $aBar[$Lo_B] > $sFind Then $Hi_B = $Lo_B -1 $iMin_B += Floor(2^($i -1)) $Lo_B = $iMin_B ContinueLoop 2 EndIf Next $iMin_B = $Lo_B ; minimum increment is one WEnd EndIf WEnd EndFunc ;==> ParallelExponetialSearch I hope this will be useful to someone. I believe it deserved a thread of its own!