Jump to content
Sign in to follow this  
momar33

Trouble Using One Function for Several Buttons

Recommended Posts

momar33

I have a poker timer program that has a feature to add a re-buy.  Currently the re-buy is just used to calculate the number of chips at the table and pot size.

 

I am trying to add functionality to keep track of who did the re-buy.

I have added functionality to add players names, which get saved to an array.

 

What I would like the "Add Re-buy" button to do is bring up a second gui with a button for each player currently in the game.

 

Since the number of players changes, I am using a for loop to create the buttons.

 

The problem comes when I try to determine which button was pressed.

 

I am using GUIOnEventMode.

 

Since I don't know how many buttons there will be, I can't create functions for each of the buttons.

 

Instead what I am trying to do is have one Function that all buttons call.

 

This seems to work fine, if i want all the buttons to do the same thing.

 

Is there a way I can use my single function (RebuyAdded) to determine which of the buttons was pressed?

 

Here is the code for my secondary Gui:

<snip>

Edited by Melba23
Code removed

Share this post


Link to post
Share on other sites
Melba23

momar33,

I am surprised that as a member of such long standing you appear not to have read the Forum rules. Please read them now (there is also a link at bottom right of each page) - particularly the bit about not discussing game automation - and then you will understand why you will get no help and this thread will now be locked.

M23

Edit: A PM exchange has cleared the OP from any wrongdoing - the script is an aid to a real-life card game with flesh-and-blood players and cardboard cards - but I am leaving the lock in place. :)

The answer to the OP's problem is, of course, @GUI_CtrlId - and the answer to not getting your thread locked unnecessarily is to avoid using the "G-word" when you post. ;)

Edited by Melba23

Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

  • Similar Content

    • corz
      By corz
      Associative Array Functions
      I've seen a couple of UDFs for this on the forum. One of them I quite like. But it's still nearly not as good as this method, IMHO.
      I don't recall if I discovered the "Scripting.Dictionary" COM object myself or if I got the original base code from somewhere online. I have recently searched the web (and here) hard for any AutoIt references to this, other than my own over the years I've been using this (in ffe, etc..), and I can find nothing, so I dunno. If anyone does, I'd love to give credit where it's due; this is some cute stuff! It could actually be all my own work! lol
      At any rate, it's too useful to not have posted somewhere at autoitscript.com, so I've put together a wee demo.
      For those who haven't heard of the COM "Scripting.Dictionary".. 
      If you've ever coded in Perl or PHP (and many other languages), you know how useful associative arrays are. Basically, rather than having to iterate through an array to discover it's values, with an associative array you simply pluck values out by their key "names".
      I've added a few functions over the years, tweaked and tuned, and this now represent pretty much everything you need to easily work with associative arrays in AutoIt. En-joy!
      The main selling point of this approach is its simplicity and weight. I mean, look at how much code it takes to work with associative arrays! The demo is bigger than all the functions put together! The other selling point is that we are using Windows' built-in COM object functions which are at least theoretically, fast and robust.
      I've used it many times without issues, anyhow, here goes..
      ; Associative arrays in AutoIt? Hells yeah! ; Initialize your array ... global $oMyError = ObjEvent("AutoIt.Error", "AAError") ; Initialize a COM error handler ; first example, simple. global $simple AAInit($simple) AAAdd($simple, "John", "Baptist") AAAdd($simple, "Mary", "Lady Of The Night") AAAdd($simple, "Trump", "Silly Man-Child") AAList($simple) debug("It is said that Trump is a " & AAGetItem($simple, "Trump") & ".", @ScriptLineNumber);debug debug("") ; slightly more interesting.. $ini_path = "AA_Test.ini" ; Put this prefs section in your ini file.. ; [test] ; foo=foo value ; foo2=foo2 value ; bar=bar value ; bar2=bar2 value global $associative_array AAInit($associative_array) ; We are going to convert this 2D array into a cute associative array where we ; can access the values by simply using their respective key names.. $test_array = IniReadSection($ini_path, "test") for $z = 1 to 2 ; do it twice, to show that the items are *really* there! for $i = 1 to $test_array[0][0] $key_name = $test_array[$i][0] debug("Adding '" & $key_name & "'..");debug ; key already exists in "$associative_array", use the pre-determined value.. if AAExists($associative_array, $key_name) then $this_value = AAGetItem($associative_array, $key_name) debug("key_name ALREADY EXISTS! : =>" & $key_name & "<=" , @ScriptLineNumber);debug else $this_value = $test_array[$i][1] ; store left=right value pair in AA if $this_value then AAAdd($associative_array, $key_name, $this_value) endif endif next next debug(@CRLF & "Array Count: =>" & AACount($associative_array) & "<=" , @ScriptLineNumber);debug AAList($associative_array) debug(@CRLF & "Removing 'foo'..");debug AARemove($associative_array, "foo") debug(@CRLF & "Array Count: =>" & AACount($associative_array) & "<=" , @ScriptLineNumber);debug AAList($associative_array) debug(@CRLF & "Removing 'bar'..");debug AARemove($associative_array, "bar") debug(@CRLF & "Array Count: =>" & AACount($associative_array) & "<=" , @ScriptLineNumber);debug AAList($associative_array) quit() func quit() AAWipe($associative_array) AAWipe($simple) endfunc ;; Begin AA Functions func AAInit(ByRef $dict_obj) $dict_obj = ObjCreate("Scripting.Dictionary") endfunc ; Adds a key and item pair to a Dictionary object.. func AAAdd(ByRef $dict_obj, $key, $val) $dict_obj.Add($key, $val) If @error Then return SetError(1, 1, -1) endfunc ; Removes a key and item pair from a Dictionary object.. func AARemove(ByRef $dict_obj, $key) $dict_obj.Remove($key) If @error Then return SetError(1, 1, -1) endfunc ; Returns true if a specified key exists in the associative array, false if not.. func AAExists(ByRef $dict_obj, $key) return $dict_obj.Exists($key) endfunc ; Returns a value for a specified key name in the associative array.. func AAGetItem(ByRef $dict_obj, $key) return $dict_obj.Item($key) endfunc ; Returns the total number of keys in the array.. func AACount(ByRef $dict_obj) return $dict_obj.Count endfunc ; List all the "Key" > "Item" pairs in the array.. func AAList(ByRef $dict_obj) debug("AAList: =>", @ScriptLineNumber);debug local $k = $dict_obj.Keys ; Get the keys ; local $a = $dict_obj.Items ; Get the items for $i = 0 to AACount($dict_obj) -1 ; Iterate the array debug($k[$i] & " ==> " & AAGetItem($dict_obj, $k[$i])) next endfunc ; Wipe the array, obviously. func AAWipe(ByRef $dict_obj) $dict_obj.RemoveAll() endfunc ; Oh oh! func AAError() Local $err = $oMyError.number If $err = 0 Then $err = -1 SetError($err) ; to check for after this function returns endfunc ;; End AA Functions. ; debug() (trimmed-down version) ; ; provides quick debug report in your console.. func debug($d_string, $ln=false) local $pre ; For Jump-to-Line in Notepad++ if $ln then $pre = "(" & $ln & ") " & @Tab ConsoleWrite($pre & $d_string & @CRLF) endfunc  
      ;o) Cor
    • kcvinu
      By kcvinu
      Hi all,
      I have a button created with _GUICtrlButton_Create function. I know that this function returns a handle of button instead of an ID. So i have obtain control ID by calling _WinAPI_GetDlgCtrlID function. After that i have tried the GUICtrlSetBkColor function. But it didnt worked. Any suggestions will be appreciated. Thanks in advance. 
      Note : - The window which carries this button is not created with native gui create function. Instead, it is created with CreateWindowEx api function.
    • Eminence
      By Eminence
      Hello,
      Is there a way wherein I can access the data from an array coming from an Excel file then have it assigned on to a variable?
      Below is a snippet of my current code. For now, it just reads and outputs the data from the excel file and have it displayed via an array.
      #include <Array.au3> #include <Excel.au3> #include <MsgBoxConstants.au3> Local $oExcel = _Excel_Open(False) If @error Then Exit MsgBox(0, "Error", "Error creating application object." & @CRLF & "Error: " & @error & " Extends: " & @extended) ; Open Excel Woorkbook and return object Local $sWorkbook = @ScriptDir & "\Excel Files\Test Data.xlsx" Local $oWorkbook = _Excel_BookOpen($oExcel, $sWorkbook, False, True) If @error Then MsgBox(0, "Error", "Error opening workbook'" & $sWorkbook & ".'" & @CRLF & "Error: " & @error & "Extends: " & @extended) _Excel_Close($oExcel) Exit EndIf Local $aResult = _Excel_RangeRead($oWorkbook) ; Error Trapping If @error Then MsgBox(0, "Error", "Error reading data from '" & $sWorkbook & ".'" & @CRLF & "Error: " & @error & " Extends: " & @extended) _Excel_Close($oExcel) Exit EndIf _ArrayDisplay($aResult) My Excel file has values from Column A to H with values from 1 to 30, what I desired to do is have the value in "A7" assigned on to a variable. 
       
      Any help is appreciated. Thanks in advance.
    • Abdulla060
      By Abdulla060
      i have a 3d array that is [10][20][6] for now lets assume that its [3][3][3] so it looks something like this 
      [[[1,2,3],[1,2,3],[1,2,3]], [[1,2,3],[1,2,3],[1,2,3]], [[1,2,3],[1,2,3],[1,2,3]]] i need to add another 1d  array to the position [2][3] ( i hope its clear) so it becomes like this 
      [[[1,2,3],[1,2,3],[1,2,3]], [[1,2,3],[1,2,3],[1,2,3]], [[1,2,3],[1,2,3],[1,2,3],[4,5,6]]] and i have no idea how  
    • NizonRox
      By NizonRox
      Hi, i'm currently facing problems with understanding how arrays work, or atleast a few commands that alter arrays.
      My current situation is:
      1. I'm taking the process list and putting it all in an array
      2. I want to remove the boring common windows processes
      3. Profit
      And i'm currently stuck on step 2, while i already found this thread it dosn't seem that i can make it do what i want.
      Current code:
      Local $PList = ProcessList() Local $RL[6] = ["smss.exe", "csrss.exe", "svchost.exe", "iexplore.exe", "chrome.exe", "conhost.exe"] Sleep(1) For $i=1 To Ubound($RL)-1 Sleep(1) While Not @Error $iIndex = _ArraySearch($PList, $RL[$i], 1, 0, 0, 1) _ArrayDelete($PList, $iIndex) WEnd Next It seems to remove all but smss.exe from the array list unless i have it two times in the array.
       
      Note: The sleep(1) is there to clear the error else the command wont fire for the rest of the array, any other way of doing it?
×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.