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DllCallAddress


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I'm messing around with the Hoard memory allocator but I can't seem to get DLLCallAddress working correctly. I can use DllCall to allocate memory, but it doesn't allocate within the applications memory space.

I figured maybe if it is compiled with my exe, I will be able to operate it directly through the script, allowing consistent memory mapping. I was able to find the same function in memory if I load the dll attached to a compiled exe, but whenever I attempt to call the function, autoit will freeze. I'm mainly just messing around with stuff to get the feel for this allocator, so if its too much of an effort to get to the bottom of the issue, don't worry about it.

I am trying to use the address the first line of the function starts at, the same function that works when calling the dll directly (verified using IDA). Am I misunderstanding DllCallAddress's use as a function pointer? I'll continue messing around with DllCall in the meantime.

Thanks for the help.

Edit: forgot to post the function. This is the latest copy I have on my skydrive, the address isn't correct in this version. I've tried using intel's TBB allocator, and it also crashes autoit. I'm more wondering if I'm using DllCallAddress correctly.

Global $hMod, $pPrc
...
Func malloc($bytes, $mthd = 0)
    If $hMod = "" Then $hMod = _WinAPI_GetModuleHandle("libhoard.dll")
    If $pPrc = "" Then $pPrc = _WinAPI_GetProcAddress($hMod, 1)
    If $pPrc > 0 Then
        ConsoleWrite($pPrc & @CRLF)
        Switch $mthd
            Case 0 ;;;;WORKING
                ;$alloc = DllCall($mHndl, "ptr", 2, "int", $bytes)
            Case 1 ;;;;NOT WORKING
                $alloc = DllCallAddress("ptr", $pPrc + 0x20A4, "int", $bytes) 
        EndSwitch
        ConsoleWrite($alloc & @CRLF)
    EndIf
EndFunc   ;==>malloc
Edited by neosporin
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What would be the benefit of Hoard for a (non-threaded) AutoIt program? Wouldn't the required invokation machinery from (slow) DllCalls more than offset any gain Hoard could bring, if any?

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What would be the benefit of Hoard for a (non-threaded) AutoIt program? Wouldn't the required invokation machinery from (slow) DllCalls more than offset any gain Hoard could bring, if any?

Could very well be the case. I'm not an expert on any of it, I just wanted to see how much it would affect script I made that builds a mosaic from a folder of images.

If there isn't much gain, I can just go back to using VirtualAllocEx.

Thanks anyways for the help though

Edited by neosporin
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