skirv Posted August 23, 2014 Share Posted August 23, 2014 (edited) This code gives me no errors. Currently some things are commented out so i could test it, others are modified to slow down the run time. It test fine when I open up notepad++, out is as expected. When game is focused it does not send key presses to window. I think the Tray Icon blinks between a red [x] and normal icon. It also does not read my custom escape hotkey, which in this case is 'space bar' The problem seems to be with D3D? I'm guessing, since its a game, its probably using direct input. But I dont know much about that. I did see the ControlSend function, however it wants data I dont have. Using the Au3Info_x64 and non 64 bit version, has no information on the Control Info listed in the summery tab.<snip>Is there another way to force it to send keys to a game window? Or maybe I'm doing it wrong. Thanks for the help in advanced. Edited August 23, 2014 by Melba23 Code removed Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted August 23, 2014 Moderators Share Posted August 23, 2014 skirv,Welcome to the AutoIt forum. Unfortunately you appear to have missed the Forum rules on your way in. Please read them now (there is also a link at bottom right of each page) - particularly the bit about not discussing game automation - and then you will understand why you will get no help and this thread will now be locked. See you soon with a legitimate question I hope. M23 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
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