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Izuno

Help making an interface

4 posts in this topic

Hi, sorry my first post is a leeching request (if that makes sense) but I've tried and googled and experimented with stuff but I still got stuck

Anyways, I'm making a program that will automatically click stuff when it appears in a certain area of the screen. At the moment the area is specified by inputting the coordinates into an .ini file. But I'm planning to take it a step further and add a UI.

What I wanted was to generate a rectangle when the program starts. The user is able to resize the box and move it around as they want. My program will then take the coordinates of the corners of the box which will be used for _ImageSearchArea(). If possible the box is set to be always on top even when not the active window.

Is this possible? And I'm not sure if the description is clear enough >_< Anyways, thanks in advanced!


I like my anime and naps :3

 

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Izuno,

Welcome to the AutoIt forums. :)

Your question is very clear and is should be within the capabilities of AutoIt. I have only one question: upon which game is your bot designed to work? :huh:

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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#3 ·  Posted (edited)

Thanks ^_^

At the moment I'm testing it on Mabinogi :D

Though really I'm just going out of my way to make something which I've seen in an anime (Rettousei's Tatsuya's  Active Air Mine spell)

Edited by Izuno

I like my anime and naps :3

 

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Izuno,

As I suspected, you appear to have missed the Forum rules on your way in. Please read them now (there is also a link at bottom right of each page) - particularly the bit about not discussing game automation - and then you will understand why you will get no help and this thread will now be locked. :naughty:

See you soon with a legitimate question I hope. :)

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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