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XenonTech

sound capture

3 posts in this topic

Hi I'm making a bot for a sandbox video game and I'm curious if its possible to make a bot that would move towards sound? Basically imagine if there is a zombie or something walking. The game has surround sound support and I was thinking what if I had the bot move  the player (with WASD) in 4 different directions until the sound got louder, then move that direction and a few miliseconds later do it again until it is right next to said sound?

Don't worry, the game isn't like Runescape where bots ruin the game. All stats of the player are deleted at the end of the game and stats have no affect on the other players so no harm would be done.

For now I'm just curious if its possible for autoit to capture a processes sound and then react differently compared to the results?

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If this isn't possible should I try Visual Basic instead?

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#3 ·  Posted (edited)

XenonTech,

Hi I'm making a bot for a sandbox video game

Unfortunately you appear to have missed the Forum rules since you joined. Please read them now (there is also a link at bottom right of each page) - particularly the bit about not discussing game automation - and then you will understand why you will get no help and this thread will now be locked. :naughty:

See you soon with a legitimate question I hope. :)

M23

Edited by Melba23
Typo

Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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