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Falc

Help needed with 3D camera movement

2 posts in this topic

I'm trying to automate a specific camera movement in a game. It can only be done by a click&drag with the left mouse button.

Now, MouseClickDrag works, but unfortunately, the results are not reliable. The actual in-game movement isn't always the same, which makes the rest of the script rather difficult to make.

Let's say, for example, that I'm trying to rotate the camera 90 degrees, but what actually happens is somewhere between 80 and 100 degrees, impossible to accurately predict. Plus, because the whole angle of view changes, it's not as if I can just translate the coordinates I use for the rest of the script.

 

So I'm hoping someone here has had a similar problem and can help out with some pointers.

 

For example, I've tried using GetPixelColor and repeated small click&drags, and while that sort of manages to move the camera only between 85 and 95 degrees, it's still not suite good enough. Plus, speed is a bit of an issue and going very slow to get something really accurate would defeat the whole purpose of the script.

 

Anyone?

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Falc,

Welcome to the AutoIt forum. :)

Unfortunately you appear to have missed the Forum rules on your way in. Please read them now (there is also a link at bottom right of each page) - particularly the bit about not discussing game interaction - and then you will understand why you will get no help and this thread will now be locked. :naughty:

See you soon with a legitimate question I hope. :)

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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