phil652 Posted May 2, 2015 Posted May 2, 2015 (edited) I'm trying to make a bot for a MMORPG called Dofus. When in combat mode you are placed in a grid. In this grid there is the player, monsters and obstacles. What I'm trying to do is make the player go to the cell next to the monster. I'm already able to do this but the problem is when there is obstacles in his way he can't get to the monster. The bot tries to go *through* the obstacles over and over again. How could I make the player go around the obstacles?This is the code I have which is working perfectly if there is no obstacles in the way.<snip> More code can be added if needed.What is the logic to make this work?<snip> Edited May 2, 2015 by Melba23 Image and code deleted
Moderators Melba23 Posted May 2, 2015 Moderators Posted May 2, 2015 (edited) phil652,Welcome to the AutoIt forum.Unfortunately you appear to have missed the Forum rules on your way in. Please read them now - particularly the bit about not discussing game automation - and then you will understand why you will get no help and this thread will now be locked.See you soon with a legitimate question I hope.M23 Edited May 2, 2015 by Melba23 Typnig Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Reveal hidden contents ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area
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