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Posted (edited)

I started to create some UDFs a couple of weeks ago, but I never bothered to post them here when

I saw svennie's topic. Anyway, if you want to test them I attached two files for you to see...

To start playing a file, you can choose between using the standard SoundPlay(), or you can use

_SoundOpen() and then _SoundStart(). To do what you want, just use _SoundGetInfo(), and then

check if the status is "stopped". If it is, then start the next song B)

Edit : I forgot to mention that you can use _SoundStart() to "play", "pause", "resume" and "seek".

The UDFs are mostly coded at night so there might be bugs.

Edited by Helge

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