Jump to content

MouseMove linear speed

Recommended Posts


Welcome to the AutoIt forums.

When I test, it certainly looks as if MouseMove runs along a diagonal and then finishes its path along the remaining major axis. Why is this such a problem for you? Given that the mouse can only move in integer amounts you will never get an entirely smooth path unless the x/y distances are by chance identical, so even were you to manually determine the intermediate coordinates you are still likely to see a slightly irregular speed as not all moves would be equal.


Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:


ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area


Share this post

Link to post
Share on other sites

I saw this also indeed, if you for example drawn points in mspaint with a mousedown & mouseclick & mouseup, you can see that the mouse accalarates in the begin allot faster then in the end.. Then you see in the end allot more dotted patrn.


You could fix this by calculating the spaces between and make yourself allot of little mousemoves with speed zero.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Create New...