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    nobbitry

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    • By BetaLeaf
      What is Rollbar?
      Rollbar provides real-time error alerting & debugging tools for developers. Learn more about it at https://rollbar.com/product/
      Demo: https://rollbar.com/demo/demo/
      Screenshot:
      Instructions: (RollbarTest.au3)
      ; Include RollbarSDK #include "RollbarSDK.au3" ;Turns on ConsoleWrite debugging override. ;Global $Rollbar_Debug=False ; Initialize RollbarSDK with the project's API key. ; Parameters ....: $__Rollbar_sToken - [Required] Go to https://rollbar.com/<User>/<ProjectName>/settings/access_tokens/ for your project. Use the token for post_server_item. _Rollbar_Init("eaa8464a4082eeabd9454465b8f0c0af") ; Write code that causes an error you want to catch, then call ; _Rollbar_Send ; Parameters ....: $__Rollbar_sErrorLevel - [Required] Must be one of the following values: Debug, Info, Warning, Error, Critical. ; $__Rollbar_sMessage - [Required] The message to be sent. This should contain any useful debugging info that will help you debug. ; $__Rollbar_sMessageSummary - [Optional] A string that will be used as the title of the Item occurrences will be grouped into. Max length 255 characters. If omitted, Rollbar will determine this on the backend. _Rollbar_Send("Debug", "This is an debug message. If you received this, you were successful!", "Debug Message") _Rollbar_Send("Info", "This is a test message. If you received this, you were successful!", "Info Message") _Rollbar_Send("Warning", "This is an warning message. If you received this, you were successful!", "Warning Message") _Rollbar_Send("Error", "This is an error message. If you received this, you were successful!", "Error Message") _Rollbar_Send("Critical", "This is an critical message. If you received this, you were successful!", "Critical Message") _Rollbar_Send("Info", "This is a test message. If you received this, you were successful!") ;No Message ; Rollbar_Send's helper functions ; Parameters ....: $__Rollbar_sMessage - [Required] The message to be sent. This should contain any useful debugging info that will help you debug. ; $__Rollbar_sMessageSummary - [Optional] A string that will be used as the title of the Item occurrences will be grouped into. Max length 255 characters. If omitted, Rollbar will determine this on the backend. _Rollbar_SendDebug("This is an debug message. If you received this, you were successful!", "Debug Message") _Rollbar_SendInfo("This is a test message. If you received this, you were successful!", "Info Message") _Rollbar_SendWarning("This is an warning message. If you received this, you were successful!", "Warning Message") _Rollbar_SendError("This is an error message. If you received this, you were successful!", "Error Message") _Rollbar_SendCritical("This is an critical message. If you received this, you were successful!", "Critical Message") ; Usable Example Local $sImportantFile = "C:\NOTAREALFILE_1234554321.txt" Switch FileExists($sImportantFile) Case True MsgBox(0, "Example Script", "An important file was found. Continuing...") Case Else _Rollbar_SendCritical('An important file was missing. Halting... File: "' & $sImportantFile & '"', 'Important file "' & $sImportantFile & '" is missing.') EndSwitch Notes: Please comment your feedback, advice, & suggestions below. While this is only a proof of concept, I will expand its feature set for everyone to use. 
      Right now, it is fully functional but not tested in production.
       
       
      Changelog:
      RollbarSDK.au3
      RollbarTest.au3
      v0.2
       
      v0.1.1
       
    • By qsek
      Im not sure if this is intended but normally Autoit variables are always passed as copies (except objects i think).
      But below i observed an unconsistency when copying maps with nested maps inside.
      Issue:
      If you create a nested map1 and copy it to a new map2, changing a nested value in map2 will also change the nested value in map1
      Dim $player[] Dim $sub[] $player.test1 = 1 $player.test2 = $sub $player.test2.child1 = "org" $player.test2.childext = $sub $player.test2.childext.child1 = "org2" $playerold = $player ; make a copy of the whole map ConsoleWrite("player.test2.child1 : "& $player.test2.child1 & @CRLF); original nested value in $player $playerold.test2.child1 = "changed" ; edit a nested value in $playerold ConsoleWrite("player.test2.child1 : "& $player.test2.child1 & @CRLF) ; original nested value in $player changed ConsoleWrite("---------------------" & @CRLF) ConsoleWrite("player.test2.childext.child1 : "& $player.test2.childext.child1 & @CRLF); original level2 nested value in $player $playerold.test2.childext.child1 = "changed2" ; edit a level2 nested value in $playerold ConsoleWrite("player.test2.child1 : "& $player.test2.child1 & @CRLF); original level1 nested value in $player stayed the same ConsoleWrite("player.test2.childext.child1 : "& $player.test2.childext.child1 & @CRLF); original level2 nested value in $player changed  
    • By BetaLeaf
      As the title says, when a script that is stored on a Google Drive File Stream drive is ran or compiled, it fails to work at all.
      Basically, Google Drive File Stream creates a G:\ drive where you can access all your files. The difference between this and Google Backup and Sync is your files are downloaded as needed rather than they always be downloaded and taking up storage. 
      How to Reproduce Bug
      1. Download and Install Google Drive File Stream
      2. Sign into Google Drive File Stream with a G Suite account. 
      3. Create a AutoIt Script and save it to Google Drive File Stream. (See attached file)
      4. Attempt to run or compile this AutoIt Script. 
       
      AutoIt appears to act like the script is (incorrectly) empty and ends immediately. (You can kind of tell based on file sizes from a successful and failed compile).
      I've also attached a Process Monitor log file. Hopefully someone can figure this out, because having to move the script out of the drive just to run or compile it is super annoying and I lose version revisioning Google Drive provides me.
      test.au3
      Logfile.PML
    • By Byte11
      WinSetState ("[CLASS:OpusApp]", "", @SW_SHOWMAXIMIZED) and WinSetState ("[CLASS:OpusApp]", "", @SW_MAXIMIZE) don't maximize the window.  Using WinSetState("[CLASS:OpusApp]","",@SW_RESTORE) allows me to maximize it about 15% of the time. I've tried using  WinMove("[active]",0,0,@Desktopwidth,@Desktopheight), but that only makes it worse. I've also tried putting in a sleep and maximizing it again. Does anyone have a solution?
      Here's my code:
      The startup script is intentionally commented, because I'm not testing it right now. The other comment is just for debugging when I need it. 
       
      UPDATE: When I run two instances of the program, it works almost all the time, but if I copy the code inside the else statement twice it doesn't work at all (despite the fact that it's running the same code just in one program vs two). I also noticed that when I run two instances of it, about 50% of the time when it opens both the windows, it also hits the windows button and types the letter d into the search box. Neither of these actions are in my code. I'm not really sure what's going on. 
    • By distancesprinter
      _ArrayDisplay($aArray, "Window Title", "1:", 0, Default, "Column") ; Expected results are rows 1 to the end of the array, all columns. The result is rows 0-1, all columns. The API reference is here:
      https://www.autoitscript.com/autoit3/docs/libfunctions/_ArrayDisplay.htm
       
      Am I doing something wrong?
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