RuLing

Managing Tool Through An NSIS INSTALLER

14 posts in this topic

#1 ·  Posted (edited)

Greetings, in my hands there is a special tool that allows you to open the language files of a game. But this tool I don't know how to control it via script. Waiting for your help. Thanks.

NSIS Forum authorized led me here. I hope you can help.

Edited by Melba23
Removed bold styling

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RuLing,

Welcome to the AutoIt forums.

How can we offer any sensible suggestions without any detailed information on this "special tool"?

And as you mention opening the language files of games, please read the Forum rules before posting again - we do not support game automation threads, so unless this tool is for non-playing manipulation of these files, you are unlikely to get any help here in any event.

M23

 


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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2 hours ago, Melba23 said:

RuLing,

Welcome to the AutoIt forums.

How can we offer any sensible suggestions without any detailed information on this "special tool"?

And as you mention opening the language files of games, please read the Forum rules before posting again - we do not support game automation threads, so unless this tool is for non-playing manipulation of these files, you are unlikely to get any help here in any event.

M23

 

Hello, There's no manipulation game files as you think. We're just patch game for localizate our language. So we need installer for this files. There's nothing a bad thing i'm saying again sir.

 

Here's a example files on attachment. Please look it. Thanks!

Bully Tool.rar

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I have still no idea what you want to do and mean by controlling it.
Care to explain exactly what it is you need to do?

Jos


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2 hours ago, Jos said:

I have still no idea what you want to do and mean by controlling it.
Care to explain exactly what it is you need to do?

Jos

For example some games have visionfiles in language files. This increases the size of setup also it is no good for us. For this reason we need to control tool via script(attached to post). For example we don't put "1-1-1_sub.bin.txt" file to main file as you know a normal setup does this. We need a script that we can control the tool. By meaning control the tool selecting files that we want and excract it.

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RuLing,

That makes no sense to me whatsoever.

Do I understand that you are trying to replace the standard language files in a game with the Turkish phrases in the multiple files inside the zip you posted? is that the reason why the rather disconcertedly named Bullydecompiler.exe is also included in the zip?

M23

P.S. When you reply, please use the "Reply to this topic" button at the top of the thread or the "Reply to this topic" editor at the bottom rather than the "Quote" button - responders know what they wrote and it just pads the thread unnecessarily.

 


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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I'd put Bullydecompiler.exe because i want to show you we don't change anything except language files. Than yes we're translating on turkish and we need to give command Bullydecompiler.exe on a nsis script for "extract + repack" language files. Even if you available for live help, i'll give you teamviewer id/pw. That's better because if you see live to than you understand much better. And we have example script for translate tool but we can't use.

And I'm sorry. I answered by quoting the answer as to who to be certain of.

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RuLing,

As all you are doing is translating language files then I am happy for this thread to continue.

However, we now come to the next question - why do you need a script to control this Bullydecompiler? Please bear in mind that it is very likely that no-one here has any experience with that application - so we need some information. What makes you think that a script is necessary? If it is because only a single file can be passed to the application at a time and so you wish to run it on all files in succession, what is the required command line? Give us as much information as you can so that we stand a chance of being able to help you

M23

 


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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I'll prepare a video and send it here. Turkey the internet is a little slow, it'll be ready tomorrow. I will apologize for him.

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so you wanna take Bully: Scholarship Edition by Rockstar Games and translate it to another language just like the portuguese did using Visual Studio 2008 ? but make the translation to Turkish ?
According to the video you made, all you have to do is run the .exe with a parameter as in bullything.exe "c:\fullpath\folder with translation".

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Actually we want this tool script for Kane Lynch: Dead Men game. This game has bigger game file because graphic files inside translation file. It's 2 gb normally. We want downgrade setup size with tool script, give command and than setup handle it. That's all. Bully is example games for gaved you, because bully don't need tool script (game lang files 2 mb only) But we need a example tool script and i asked you on bully.

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