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how to process xml files

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Any internal xml API to parse and edit XML files in AutoIT?

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JLogan3o13

@ur did you try our handy-dandy forum search? ;)

A simple search of XML files returns almost 1000 topics, which would lead you to gems like:

or

 


√-1 2^3 ∑ π, and it was delicious!

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  • Similar Content

    • CosminV
      By CosminV
      Hello guys,
       
      This XML things are driving me crazy...
      Please let me know how can I use the _XMLGetAttrib function... I've tried every possible way that I've read on the forum and I cannot succeed reading an attribute.
       
      The XML looks like bellow:
       
      <?xml version="1.0" encoding="UTF-8"?>
      <BATCH attr1= "aaa" attr2="bbb" attr3="ccc">
           <Node1 attr1="aaa" attr2="bbb" attr3="ccc" attr4="ddd" attr5="" attr6="eee" attr7="fff" attr8="ggg"/>
           <Node2 attr1="aaa" attr2="" attr3="" attr4="ddd"/>
           <Node3 attr1="" attr2="" attr3="ccc" attr4="" attr5="" attr6="eee"/>
           <Panel attr1="aaa" STATUS="BBB" attr3="ccc" attr4="ddd" attr5="" attr6="eee">
                <Node5 attr1="aaa" attr2="bbb" attr3="ccc" attr4="ddd" attr5="" attr6="eee" attr7="fff" attr8="ggg"/>
                .............................................................................................................................................................................
           </Panel>
      </Batch>
       
      I need to read the value of STATUS form the Panel node.
       
      Could you please help me?
       
      Best regards,
      Cococnb
    • Subz
      By Subz
      Can anyone assist with creating/modify/delete XML Nodes/Child Nodes?
      Have a document for example:
      <ConfigData> <parameter> <name>Setting One</name> <value>10</value> </parameter> <parameter> <name>IPAddress</name> <value>192.168.1.1</value> </parameter> <parameter> <name>Setting One</name> <value>200</value> </parameter> <parameter> <name>Setting Three</name> <value>300</value> </parameter> </ConfigData> Would like to add another node parameter/name, parameter/value, but unsure how to, when there are multiple instances with the same tagname for example, would like to add the following if the nodes do not already exist:
      <parameter> <name>UserPreferredLanguage</name> <value>English</value> </parameter> Currently using the following to check and delete/modify existing nodes, was thinking of placing the name and value into a 2d array and then using a true/false in a 3rd column to return if the setting was found and modified or not, so I can decide whether I need to create the nodes or not, but I'm hoping there is a simpler way.\
      Any assistance would be much appreciated.
      PS: Have also written this with the XML Dom Wrapper UDF but still unsure how to proceed with checking nodes and creating them if they're missing, also couldn't find a function to delete a full node + parent using selectNodes, hence the custom __XML_DeleteNode function.
      Thanks
      Local $sXMLDocPath = @ScriptDir & "\XMLDoc.xml" Local $oXMLDoc = ObjCreate("MSXML2.DOMDocument") $oXMLDoc.validateOnParse = False $oXMLDoc.load($sXMLDocPath) Local $oXMLNodes = $oXMLDoc.selectNodes("ConfigData/parameter") If IsObj($oXMLNodes) Then For $oXMLNode In $oXMLNodes If $oXMLNode.childNodes.item(0).tagName = "Name" And $oXMLNode.childNodes.item(0).Text = "Setting One" Then If $oXMLNode.childNodes.item(1).tagName = "Value" Then $oXMLNode.childNodes.item(1).Text = 10 EndIf If $oXMLNode.childNodes.item(0).tagName = "Name" And $oXMLNode.childNodes.item(0).Text = "IPAddress" Then __XML_DeleteNode($oXMLNode) EndIf If $oXMLNode.childNodes.item(0).tagName = "Name" And $oXMLNode.childNodes.item(0).Text = "Setting Two" Then If $oXMLNode.childNodes.item(1).tagName = "Value" Then $oXMLNode.childNodes.item(1).Text = 20 EndIf If $oXMLNode.childNodes.item(0).tagName = "Name" And $oXMLNode.childNodes.item(0).Text = "Setting Three" Then If $oXMLNode.childNodes.item(1).tagName = "Value" Then $oXMLNode.childNodes.item(1).Text = 30 EndIf Next EndIf $oXMLDoc.Save ($sXMLDocPath) Func __XML_DeleteNode($_oNode_Enum) If $_oNode_Enum.hasChildNodes Then For $_oNode_Enum_Child In $_oNode_Enum.childNodes If $_oNode_Enum_Child.nodeType = $XML_NODE_TEXT Then If StringStripWS($_oNode_Enum_Child.text, $STR_STRIPLEADING + $STR_STRIPTRAILING + $STR_STRIPSPACES) = "" Then $_oNode_Enum.removeChild($_oNode_Enum_Child) EndIf EndIf Next EndIf $_oNode_Enum.parentNode.removeChild($_oNode_Enum) EndFunc  
    • PedroWarlock
      By PedroWarlock
      (GOOGLE TRANSLATOR) Sorry: /
      Sorry, there is no new difficulty to organize my reading system, I need an XLM file like that, which is the problem with 30 thousand lines, is this, I need to find the value "Difficulty" and "live" and tell the program what's with the "default =" yes "" not <dipvalue>, can anyone have an example of how I wanted to do this? An example is enough to do this.
      example.au3
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      file.xml
      <mame build="0.124a BRarcade(Mar 31 2008)" debug="no"> <game name="puckman" sourcefile="pacman.c"> <description>PuckMan (Japan set 1, Probably Bootleg)</description> <dipswitch name="Service Mode"> <dipvalue name="Off" default="yes"/> <dipvalue name="On"/> </dipswitch> <dipswitch name="Cabinet"> <dipvalue name="Upright" default="yes"/> <dipvalue name="Cocktail"/> </dipswitch> <dipswitch name="Coinage"> <dipvalue name="2 Coins/1 Credit"/> <dipvalue name="1 Coin/1 Credit" default="yes"/> <dipvalue name="1 Coin/2 Credits"/> <dipvalue name="Free Play"/> </dipswitch> <dipswitch name="Lives"> <dipvalue name="1"/> <dipvalue name="2"/> <dipvalue name="3" default="yes"/> <dipvalue name="5"/> </dipswitch> <dipswitch name="Bonus Life"> <dipvalue name="10000" default="yes"/> <dipvalue name="15000"/> <dipvalue name="20000"/> <dipvalue name="None"/> </dipswitch> <dipswitch name="Difficulty"> <dipvalue name="Normal" default="yes"/> <dipvalue name="Hard"/> </dipswitch> </game> <game name="puckmana" sourcefile="pacman.c" cloneof="puckman" romof="puckman"> <description>PuckMan (Japan set 2)</description> <dipswitch name="Rack Test (Cheat)"> <dipvalue name="Off" default="yes"/> <dipvalue name="On"/> </dipswitch> <dipswitch name="Service Mode"> <dipvalue name="Off" default="yes"/> <dipvalue name="On"/> </dipswitch> <dipswitch name="Cabinet"> <dipvalue name="Upright" default="yes"/> <dipvalue name="Cocktail"/> </dipswitch> <dipswitch name="Coinage"> <dipvalue name="2 Coins/1 Credit"/> <dipvalue name="1 Coin/1 Credit" default="yes"/> <dipvalue name="1 Coin/2 Credits"/> <dipvalue name="Free Play"/> </dipswitch> <dipswitch name="Lives"> <dipvalue name="1"/> <dipvalue name="2"/> <dipvalue name="3" default="yes"/> <dipvalue name="5"/> </dipswitch> <dipswitch name="Difficulty"> <dipvalue name="Normal" default="yes"/> <dipvalue name="Hard"/> </dipswitch> </game> <game name="puckmanf" sourcefile="pacman.c" cloneof="puckman" romof="puckman"> <dipswitch name="Cabinet"> <dipvalue name="Upright" default="yes"/> <dipvalue name="Cocktail"/> </dipswitch> <dipswitch name="Lives"> <dipvalue name="1"/> <dipvalue name="2"/> <dipvalue name="3" default="yes"/> <dipvalue name="5"/> </dipswitch> <dipswitch name="Difficulty"> <dipvalue name="Normal" default="yes"/> <dipvalue name="Hard"/> </dipswitch> <dipswitch name="Ghost Names"> <dipvalue name="Normal" default="yes"/> <dipvalue name="Alternate"/> </dipswitch> </game> <game name="puckmanh" sourcefile="pacman.c" cloneof="puckman" romof="puckman"> <dipswitch name="Coinage"> <dipvalue name="2 Coins/1 Credit"/> <dipvalue name="1 Coin/1 Credit" default="yes"/> <dipvalue name="1 Coin/2 Credits"/> <dipvalue name="Free Play"/> </dipswitch> <dipswitch name="Lives"> <dipvalue name="1"/> <dipvalue name="2"/> <dipvalue name="3" default="yes"/> <dipvalue name="5"/> </dipswitch> <dipswitch name="Bonus Life"> <dipvalue name="10000" default="yes"/> <dipvalue name="15000"/> <dipvalue name="20000"/> <dipvalue name="None"/> </dipswitch> <dipswitch name="Difficulty"> <dipvalue name="Normal" default="yes"/> <dipvalue name="Hard"/> </dipswitch> </game> <game name="pacman" sourcefile="pacman.c" cloneof="puckman" romof="puckman"> <dipswitch name="Cabinet"> <dipvalue name="Upright" default="yes"/> <dipvalue name="Cocktail"/> </dipswitch> <dipswitch name="Coinage"> <dipvalue name="2 Coins/1 Credit"/> <dipvalue name="1 Coin/1 Credit" default="yes"/> <dipvalue name="1 Coin/2 Credits"/> <dipvalue name="Free Play"/> </dipswitch> <dipswitch name="Lives"> <dipvalue name="1"/> <dipvalue name="2"/> <dipvalue name="3" default="yes"/> <dipvalue name="5"/> </dipswitch> <dipswitch name="Bonus Life"> <dipvalue name="10000" default="yes"/> <dipvalue name="15000"/> <dipvalue name="20000"/> <dipvalue name="None"/> </dipswitch> </game> <game name="pacmanf" sourcefile="pacman.c" cloneof="puckman" romof="puckman"> <dipswitch name="Coinage"> <dipvalue name="2 Coins/1 Credit"/> <dipvalue name="1 Coin/1 Credit" default="yes"/> <dipvalue name="1 Coin/2 Credits"/> <dipvalue name="Free Play"/> </dipswitch> <dipswitch name="Lives"> <dipvalue name="1"/> <dipvalue name="2"/> <dipvalue name="3" default="yes"/> <dipvalue name="5"/> </dipswitch> <dipswitch name="Bonus Life"> <dipvalue name="10000" default="yes"/> <dipvalue name="15000"/> <dipvalue name="20000"/> <dipvalue name="None"/> </dipswitch> <dipswitch name="Difficulty"> <dipvalue name="Normal" default="yes"/> <dipvalue name="Hard"/> </dipswitch> <dipswitch name="Ghost Names"> <dipvalue name="Normal" default="yes"/> <dipvalue name="Alternate"/> </dipswitch> <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="512"/> </game> </mame>
    • Simpel
      By Simpel
      Hi. I'm trying to write a xml. Here is my code:
      #include <_XMLDomWrapper.au3> #include <Date.au3> Global $g_sXMLFileName Global $g_sDestPath = @DesktopDir & "\" Global $g_sReturnedBID = "A10829" _makeXML() _AddXML(1, "A10829_Thomas/wav/T001.wav") _AddXML(2, "A10829_Thomas/wav/T002.wav") Exit Func _makeXML() Local $sXMLtime = StringReplace(StringReplace(StringReplace(_NowCalc()," ","_"),":","-"),"/","-") ; in yyyy-mm-dd_hh-mm-ss $g_sXMLFileName = $g_sDestPath & $g_sReturnedBID & "_" & "EB-Ton-Upload" & "_" & $sXMLtime & ".xml" _XMLCreateFile($g_sXMLFileName, "gemagvl", 1,1) _XMLFileOpen($g_sXMLFileName) EndFunc Func _AddXML($iCount, $sDateiname) _XMLCreateRootNodeWAttr("row", "count", $iCount, "") _XMLCreateChildNode("//row", "picklistenname", $g_sReturnedBID & "_EB-Ton-Upload") _XMLCreateChildNode("//row", "picklisteninfo") _XMLCreateChildNode("//row", "bid", $g_sReturnedBID) _XMLCreateChildNode("//row", "audiodateiname", $sDateiname) _XMLCreateChildNode("//row", "titel", StringTrimRight(StringTrimLeft($sDateiname, 7), 4)) _XMLCreateChildNode("//row", "interpret", "EB") _XMLCreateChildNode("//row", "quelle", "Ton") EndFunc It returns:
      <?xml version="1.0" encoding="UTF-8"?><gemagvl> <row count="1"> <picklistenname>A10829_EB-Ton-Upload</picklistenname> <picklisteninfo/> <bid>A10829</bid> <audiodateiname>A10829_Thomas/wav/T001.wav</audiodateiname> <titel>Thomas/wav/T002</titel> <interpret>EB</interpret> <quelle>Ton</quelle> <picklistenname>A10829_EB-Ton-Upload</picklistenname> <picklisteninfo/> <bid>A10829</bid> <audiodateiname>A10829_Thomas/wav/T002.wav</audiodateiname> <titel>Thomas/wav/T003</titel> <interpret>EB</interpret> <quelle>Ton</quelle> </row> <row count="2"> <picklistenname>A10829_EB-Ton-Upload</picklistenname> <picklisteninfo/> <bid>A10829</bid> <audiodateiname>A10829_Thomas/wav/T002.wav</audiodateiname> <titel>Thomas/wav/T003</titel> <interpret>EB</interpret> <quelle>Ton</quelle> </row> </gemagvl> But it should return:
      <?xml version="1.0" encoding="UTF-8"?><gemagvl> <row count="1"> <picklistenname>A10829_EB-Ton-Upload</picklistenname> <picklisteninfo/> <bid>A10829</bid> <audiodateiname>A10829_Thomas/wav/T001.wav</audiodateiname> <titel>Thomas/wav/T002</titel> <interpret>EB</interpret> <quelle>Ton</quelle> </row> <row count="2"> <picklistenname>A10829_EB-Ton-Upload</picklistenname> <picklisteninfo/> <bid>A10829</bid> <audiodateiname>A10829_Thomas/wav/T002.wav</audiodateiname> <titel>Thomas/wav/T003</titel> <interpret>EB</interpret> <quelle>Ton</quelle> </row> </gemagvl> The second inserted nodes are double. How will it be going right?
      Regards, Conrad
    • rootx
      By rootx
      I need help to read in a loop the DVD id child and subchild. Thx
      Example...
      DVD001 - PAL - EN,FR,DE,ES,IT and filter the right title & descri language.  I tried with $oXML.SelectSingleNode but without success
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