wellitongb

Autoit Games Flash

2 posts in this topic

#1 ·  Posted (edited)

 
Hello everyone,
I have a question about autoit. I did a while ago a "bot" in autoit for a game (pokemonlegends), where the game was totally in html5. 

It was very simple to create the commands for each case since I had the information of what was happening in the game through its source code. 

I am currently in another game (pokemonplanet) and it is in flash (.swf). I would like to develop a "bot" to help me find some rare pokemons while eating, for exemple. 

Anyway, my question is: Is it possible to get real-time information about what happens in the game? I can read data from the game to define the commands to be executed?

I am sorry, It's a translation google.

Thanks for help-me!!

 

 

Edited by Melba23
Removed white space

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wellitongb,

Welcome to the AutoIt forum.

Unfortunately you appear to have missed the Forum rules on your way in. Please read them now - particularly the bit about not discussing game automation - and then you will understand why you will get no help and this thread will now be locked.

See you soon with a legitimate question I hope.

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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