Recalculate New Module Base Address

2 posts in this topic

#1 ·  Posted (edited)

Hello everyone! 

Let's look at stack to take more knowladge.

As we can see on first picture i was created new Allocate Memory in Cheat Engine. Next what i wanna do is call BASEADDRESS, in this situation is equal 00ED0000. After adding this procedure we can see what Bytes was created: E8 F1FF42FA, where E8 = call procedure and F1FF42FA must be base address of currently running process: Medivia_D3D.exe

The problem is when i create other Allocate Memory example:

Now call procedure is this same but bytes value created by this procedure was chaned to FBFF41FA, and this heppend every time when i creating new Allocate memory.

What is a problem properly?

I try make a script to send actions in game working in the background and without using keys. It's how i make it:


First of all i wanna tell that this script works fine and Send message in game 'Hello AutoIt Forum' but only if i created Allocate Memory Region manualy in CheatEngine and put elier call procedure call 00ED0000 to know what bytes return. 

Also the i must add that my script dont write this Opcode like a Cheat Engine , call, mov ect. Just write new bytes value to client structure in allocate memory.

So by the way how to get bytes value of Base address in new Allocated Memory? I know that is possible by tracking many movements of changing bytes and make a function to reaclulate but it's hard i think, maybe other way?

Thanks for requests!

Yours, Ascer!

Edited by Melba23
Code and huge images removed

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#2 ·  Posted


Welcome to the AutoIt forum.

Unfortunately you appear to have missed the Forum rules on your way in. Please read them now - particularly the bit about not discussing game automation - and then you will understand why you will get no help and this thread will now be locked.

See you soon with a legitimate question I hope.



Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:


ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area


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