brad3260

onblur input

3 posts in this topic

#1 ·  Posted

Hello everyone, I'm writing a program that has required fields sometimes but other times the same field is not required. I have two text boxes for their first name and another for their last. I have "First Name" and "Last Name" automatically entered into the boxes so that they know they need to enter theirs in each. When these boxes become active, they get erased so the person can enter their names. The problem is, if they don't want enter their name, I want "First Name" entered into the box once the box is no longer active. I can't figure out how to tell when the box becomes inactive. Is there anyway to do this without constantly checking?

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#2 ·  Posted

brad3260,

Let Windows do all the  work by using a "cue banner" to display the "hint" text within the control - _GUICtrlEdit_SetCueBanner is the function you need.

M23


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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#3 ·  Posted

That's a lot better than what I was trying to do, thanks!

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