Tyranna

How do I create a GUI window that does not take focus when controls on that same GUI are used?

2 posts in this topic

#1 ·  Posted (edited)

I am designing a new "Skillbar" for a game that I play.

I need to be able to click on the skill on the bar and not have the focus shift and break the current action in the game.

For Ex.  I am running forward by holding the W key , I press my new skill bar, the skill goes of as expected , but

the Toon stops running and I get 100 beeps from the keyboard ( because the w key is still pressed ) and have to lift off the W key

and re press it.  What I am pressing on is a button that is painted with a bitmap of the skill to be used , and the skill is executed

by a MsgLoop catching the ctrlID msg.  I am thinking that  mouse position scan and box mapping of the mouse position could work in

place of the button click , but that still does not solve the focus shift problem.  If anyone has a good idea I would sure appreciate the

help on this one.

 

Edited by Tyranna

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#2 ·  Posted

Tyranna,

You appear not to have read the Forum rules since your arrival. Please do read them - particularly the bit about not discussing game interaction - before you post again and then you will understand why you will get no help and this thread will now be locked.

M23

 


Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind._______My UDFs:

Spoiler

ArrayMultiColSort ---- Sort arrays on multiple columns
ChooseFileFolder ---- Single and multiple selections from specified path treeview listing
Date_Time_Convert -- Easily convert date/time formats, including the language used
ExtMsgBox --------- A highly customisable replacement for MsgBox
GUIExtender -------- Extend and retract multiple sections within a GUI
GUIFrame ---------- Subdivide GUIs into many adjustable frames
GUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView items
GUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeView
Marquee ----------- Scrolling tickertape GUIs
NoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxes
Notify ------------- Small notifications on the edge of the display
Scrollbars ----------Automatically sized scrollbars with a single command
StringSize ---------- Automatically size controls to fit text
Toast -------------- Small GUIs which pop out of the notification area

 

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