Tyranna Posted June 8, 2017 Share Posted June 8, 2017 (edited) I am designing a new "Skillbar" for a game that I play. I need to be able to click on the skill on the bar and not have the focus shift and break the current action in the game. For Ex. I am running forward by holding the W key , I press my new skill bar, the skill goes of as expected , but the Toon stops running and I get 100 beeps from the keyboard ( because the w key is still pressed ) and have to lift off the W key and re press it. What I am pressing on is a button that is painted with a bitmap of the skill to be used , and the skill is executed by a MsgLoop catching the ctrlID msg. I am thinking that mouse position scan and box mapping of the mouse position could work in place of the button click , but that still does not solve the focus shift problem. If anyone has a good idea I would sure appreciate the help on this one. Edited June 8, 2017 by Tyranna Link to comment Share on other sites More sharing options...
Moderators Melba23 Posted June 8, 2017 Moderators Share Posted June 8, 2017 Tyranna, You appear not to have read the Forum rules since your arrival. Please do read them - particularly the bit about not discussing game interaction - before you post again and then you will understand why you will get no help and this thread will now be locked. M23 Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind Open spoiler to see my UDFs: Spoiler ArrayMultiColSort ---- Sort arrays on multiple columnsChooseFileFolder ---- Single and multiple selections from specified path treeview listingDate_Time_Convert -- Easily convert date/time formats, including the language usedExtMsgBox --------- A highly customisable replacement for MsgBoxGUIExtender -------- Extend and retract multiple sections within a GUIGUIFrame ---------- Subdivide GUIs into many adjustable framesGUIListViewEx ------- Insert, delete, move, drag, sort, edit and colour ListView itemsGUITreeViewEx ------ Check/clear parent and child checkboxes in a TreeViewMarquee ----------- Scrolling tickertape GUIsNoFocusLines ------- Remove the dotted focus lines from buttons, sliders, radios and checkboxesNotify ------------- Small notifications on the edge of the displayScrollbars ----------Automatically sized scrollbars with a single commandStringSize ---------- Automatically size controls to fit textToast -------------- Small GUIs which pop out of the notification area Link to comment Share on other sites More sharing options...
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