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Posted

Hey Guys,

Maybe you can help me with something small.
It is not terrible but it slows down my script and after a while even crash the script.

First i explain what i have;
I have a GUI with a lot of GUICtrlCreateInput controls, lets say 600 pieces.
All the controls are hidden when the GUI is displayed, i have 3 buttons attached to 200 pieces each.

When i press button-1 the first 200 controls are showed,
When i press button-2 the first 200 controls are hidden and the next 200 controls are showed,
etc, etc.

This is working perfectly but after a while the GUI is getting slower and slower.
After a while the controls aren't responding anymore and the script crashes.

When i compile the script to 64-Bits version the speed is a lot better but you can still see the script slowing down each time i use the buttons.

I think there has to be a buffer somewhere that is filling each time i show and hide the controls, but how can i clear that buffer without restarting the script?

Deleting and re-creating the controls didn't help, deleting the entire gui (and controls) and re-creating it didn't help also.
The only thing that is working is restarting the script.

Thanks guys!

PS: If you need a working example i can add it to this topic, just let me know. It is not rocket science, i just create the controls and show/hide them with a while loop and 3 buttons.

 

Posted


Blueman,

Try to also toggle the disable\Enable state for the controls which you Hide\Show So that they dont interact with your loop ..

Deye

  • Moderators
Posted (edited)

Blueman,

Having so many controls and hiding/showing them has always been slow. You might like to look at this recent thread where someone wanted to have multiple inputs - it turned out that a ListView with my GUIListViewEx UDF (link on my sig) was able to replace the multiple inputs without creating the same problem.

M23

Edited by Melba23
Added missing link

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  • Moderators
Posted

MilenP,

Thanks for the endorsement. And for providing the link to the relevant thread - I thought I had done so but it appears not!

M23

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Posted

Guys,

Thanks for the perfect sollution!
I have tried that and it is working perfectly, and very quick.

Didn't know that there was a (GUIListViewEx) Function that makes the list editable, what a great invention.

Thanks all :)

 

  • Moderators
Posted

Blueman,

Delighted you find my UDF useful.

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

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  • 2 weeks later...
Posted
  On 1/21/2019 at 9:52 PM, Melba23 said:

Blueman,

Delighted you find my UDF useful.

M23

Expand  

Your The man, man! :)

I just have one simple question, hope that i may ask you this.
Is there a way to change the value in a certain column by clicking on a button?

So Something Like:

_GUIListViewEx_ChangeFieldValue($List_Index, $row, $col, $newvalue)

Now i have looked at a way to do this by updating the array and then 'redraw' the list but this is a lot of work for every column.

Thanks in advance!


Greetings Wouter
 

  • Moderators
Posted

Blueman,

The _GUIListViewEx_ChangeItem function should do what you require.

May I suggest looking at the #CURRENT# section at the top of the UDF include file - it lists all the available functions within the UDF. And as with all of my UDFs each function has its own detailed header explaining the parameters and return values.

M23

Public_Domain.png.2d871819fcb9957cf44f4514551a2935.png Any of my own code posted anywhere on the forum is available for use by others without any restriction of any kind

Open spoiler to see my UDFs:

  Reveal hidden contents

 

Posted
  On 1/31/2019 at 3:28 PM, Melba23 said:

Blueman,

The _GUIListViewEx_ChangeItem function should do what you require.

May I suggest looking at the #CURRENT# section at the top of the UDF include file - it lists all the available functions within the UDF. And as with all of my UDFs each function has its own detailed header explaining the parameters and return values.

M23

Expand  

Melba,

I have literally searched the whole UDF for a couple of hours for this function.
I don't know why but i didn't saw it,.. what a stupid mistake from my side!

Thanks for the answer, as Noobie as the question was,.

You helped me a lot, thank you.

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