Oxin8 Posted January 6, 2006 Posted January 6, 2006 How do get the dllstruct(inside another) that was altered by a dll call? i don't know how to say it much better but the code will explain...(psuedocode) $innerstruct = DllStructCreate("byte;long");data we want to retrieve $mainstruct = DllStructCreate("long;ptr") DllStructSetData($mainstruct, 2, DllStructGetPtr($innerstruct)) DllCall($dllname,"long",$function,"ptr",$mainstruct);alters $mainstruct and $innerstruct values now how would i retrieve the "byte" part of $innerstruct? ~My Scripts~ *********_XInput UDF for Xbox 360 ControllerSprayPaint_MouseMovePlus
Oxin8 Posted January 6, 2006 Author Posted January 6, 2006 Does anyone have any idea? Can this even be done in autoit? ~My Scripts~ *********_XInput UDF for Xbox 360 ControllerSprayPaint_MouseMovePlus
Oxin8 Posted January 7, 2006 Author Posted January 7, 2006 http://www.autoitscript.com/forum/index.php?showtopic=10813The _DllStructSubStruct function there is what i want but it doesn't work. The example doesn't even work and I'm sure it's do to changes in autoit since may. Is there a new way to do this or can someone change the UDF to work with the current beta? ~My Scripts~ *********_XInput UDF for Xbox 360 ControllerSprayPaint_MouseMovePlus
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